From ce385421f1e4854fc31c1e27d3937f6c47dc292f Mon Sep 17 00:00:00 2001 From: Wanne Date: Sun, 16 Sep 2007 11:11:09 +0000 Subject: [PATCH] - bugfix: Sam sites with index >=5 lacks ability to train militia (fixed by Lesh) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1376 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Strategic/strategicmap.cpp | 20 +++++--------------- 1 file changed, 5 insertions(+), 15 deletions(-) diff --git a/Strategic/strategicmap.cpp b/Strategic/strategicmap.cpp index 8dd05c9d4..bcdc1c4d7 100644 --- a/Strategic/strategicmap.cpp +++ b/Strategic/strategicmap.cpp @@ -4468,6 +4468,7 @@ BOOLEAN IsThereAFunctionalSAMSiteInSector( INT16 sSectorX, INT16 sSectorY, INT8 BOOLEAN IsThisSectorASAMSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ ) { + INT32 cnt; // is the sector above ground? if( bSectorZ != 0 ) @@ -4475,21 +4476,10 @@ BOOLEAN IsThisSectorASAMSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ ) return( FALSE ); } - if( ( SAM_1_X == sSectorX ) && ( SAM_1_Y == sSectorY ) ) - { - return( TRUE ); - } - else if( ( SAM_2_X == sSectorX ) && ( SAM_2_Y == sSectorY ) ) - { - return( TRUE ); - } - else if( ( SAM_3_X == sSectorX ) && ( SAM_3_Y == sSectorY ) ) - { - return( TRUE ); - } - else if( ( SAM_4_X == sSectorX ) && ( SAM_4_Y == sSectorY ) ) - { - return( TRUE ); + for ( cnt = 0; cnt < NUMBER_OF_SAMS; cnt++ ) + { + if( ( sSectorX == gpSamSectorX[cnt] ) && ( sSectorY == gpSamSectorY[cnt] ) ) + return( TRUE ); } return ( FALSE );