New feature: environment hazards pose danger to soldiers in certain sectors - first use are snakes that attack anybody in water sources in swamps.

Requires GameDir >= r2327.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8266 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-07-03 21:26:45 +00:00
parent 762fb79c09
commit ce6e63831d
28 changed files with 294 additions and 27 deletions
+6 -1
View File
@@ -1685,7 +1685,11 @@ void LoadGameExternalOptions()
gGameExternalOptions.dHearingReduction[WEATHER_FORECAST_THUNDERSHOWERS] = iniReader.ReadDouble( "Tactical Weather Settings", "HEARING_REDUCTION_THUNDERSTORM", 0.8f, 0.0f, 1.0f );
gGameExternalOptions.dHearingReduction[WEATHER_FORECAST_SANDSTORM] = iniReader.ReadDouble( "Tactical Weather Settings", "HEARING_REDUCTION_SANDSTORM", 0.6f, 0.0f, 1.0f );
gGameExternalOptions.dHearingReduction[WEATHER_FORECAST_SNOW] = iniReader.ReadDouble( "Tactical Weather Settings", "HEARING_REDUCTION_SNOW", 0.1f, 0.0f, 1.0f );
//################# Environment Hazard Settings ##################
// Flugente: this controls what dangers we face in different sectors
gGameExternalOptions.gfAllowSnakes = iniReader.ReadBoolean( "Environment Hazard Settings", "ALLOW_SNAKES", TRUE );
//################# Tactical Weapon Overheating Settings ##################
// Flugente: These settings control the behavior of Weapon Overheating, its severity, and its display.
gGameExternalOptions.fWeaponOverheating = iniReader.ReadBoolean("Tactical Weapon Overheating Settings","OVERHEATING",FALSE);
@@ -2634,6 +2638,7 @@ void LoadSkillTraitsExternalSettings()
gSkillTraitValues.usSVDiseaseResistance = iniReader.ReadInteger( "Survival", "DISEASE_RESISTANCE", 10, 0, 100 );
gSkillTraitValues.sSVFoodConsumption = iniReader.ReadInteger( "Survival", "FOOD_CONSUMPTION", -20, -100, 100 );
gSkillTraitValues.sSVDrinkConsumption = iniReader.ReadInteger( "Survival", "DRINK_CONSUMPTION", -10, -100, 100 );
gSkillTraitValues.usSVSnakeDefense = iniReader.ReadInteger( "Survival", "SNAKE_EVADE_BONUS", 10, 0, 50 );
}
//DBrot: Grids