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New feature: environment hazards pose danger to soldiers in certain sectors - first use are snakes that attack anybody in water sources in swamps.
Requires GameDir >= r2327. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8266 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -592,6 +592,10 @@ typedef struct
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FLOAT dVisDistDecrease[WEATHER_FORECAST_MAX];
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FLOAT dHearingReduction[WEATHER_FORECAST_MAX];
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// Flugente: this controls what dangers we face in different sectors
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// Snakes can attack mercs in water
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BOOLEAN gfAllowSnakes;
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// WDS - Progress settings
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UINT32 ubGameProgressPortionKills;
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UINT32 ubGameProgressPortionControl;
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@@ -1902,6 +1906,7 @@ typedef struct
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UINT8 usSVDiseaseResistance;
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INT8 sSVFoodConsumption; // alters food consumption rate
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INT8 sSVDrinkConsumption;
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UINT8 usSVSnakeDefense; // increases chance to evade a snake attack
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} SKILL_TRAIT_VALUES;
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// HEADROCK HAM 4: Constants used as coefficients by the various parts of the new CTH system.
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