New feature: environment hazards pose danger to soldiers in certain sectors - first use are snakes that attack anybody in water sources in swamps.

Requires GameDir >= r2327.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8266 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-07-03 21:26:45 +00:00
parent 762fb79c09
commit ce6e63831d
28 changed files with 294 additions and 27 deletions
+14 -2
View File
@@ -96,7 +96,8 @@ SectorNameStartElementHandle(void *userData, const XML_Char *name, const char **
strcmp(name, "usCivilianPopulation" ) == 0 ||
strcmp(name, "rainchance" ) == 0 ||
strcmp(name, "sandstormchance") == 0 ||
strcmp(name, "snowchance" ) == 0 ))
strcmp(name, "snowchance" ) == 0 ||
strcmp(name, "snakechance" ) == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
@@ -212,7 +213,12 @@ SectorNameEndElementHandle(void *userData, const XML_Char *name)
SectorExternalData[ubSectorId][1].snowchance = 0;
SectorExternalData[ubSectorId][2].snowchance = 0;
SectorExternalData[ubSectorId][3].snowchance = 0;
SectorExternalData[ubSectorId][0].snakechance = pData->sectordata.snakechance;
SectorExternalData[ubSectorId][1].snakechance = 0;
SectorExternalData[ubSectorId][2].snakechance = 0;
SectorExternalData[ubSectorId][3].snakechance = 0;
if ( !prisonroomvector.empty( ) )
{
std::vector<UINT16>::iterator itend = prisonroomvector.end( );
@@ -234,6 +240,7 @@ SectorNameEndElementHandle(void *userData, const XML_Char *name)
pData->sectordata.rainchance = 0;
pData->sectordata.sandstormchance = 0;
pData->sectordata.snowchance = 0;
pData->sectordata.snakechance = 0;
}
else
{
@@ -343,6 +350,11 @@ SectorNameEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->sectordata.snowchance = min( 100, (UINT8)atoi( pData->szCharData ) );
}
else if ( strcmp( name, "snakechance" ) == 0 )
{
pData->curElement = ELEMENT;
pData->sectordata.snakechance = min( 100, (UINT8)atoi( pData->szCharData ) );
}
pData->maxReadDepth--;
}