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New Feature: strategic militia command allows ordering militia around in the map if someoen performs the STRATEGIC_MILITIA_MOVEMENT facility assignment.
requires GameDir >= r1946 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6943 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define MILITIA_MOVEMENT 152 // Flugente: allow control of strategic militia movement
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#define SNITCH_TRAIT_EXTENDED 151 // anv: more soldier flags, remembering exposition of snitch
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#define CAMPAIGNSTATS 150 // Flugente: store campaign statistics
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#define WALDO_CAN_REPAIR_HELICOPTER 149 // anv: have to refresh Waldo records
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@@ -70,7 +71,7 @@ extern CHAR16 zTrackingNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION SNITCH_TRAIT_EXTENDED
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#define SAVE_GAME_VERSION MILITIA_MOVEMENT
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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