New Feature: strategic militia command allows ordering militia around in the map if someoen performs the STRATEGIC_MILITIA_MOVEMENT facility assignment.

requires GameDir >= r1946

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6943 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-02-18 21:26:46 +00:00
parent e04bff6f61
commit cee17f5651
29 changed files with 643 additions and 57 deletions
+2 -1
View File
@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define MILITIA_MOVEMENT 152 // Flugente: allow control of strategic militia movement
#define SNITCH_TRAIT_EXTENDED 151 // anv: more soldier flags, remembering exposition of snitch
#define CAMPAIGNSTATS 150 // Flugente: store campaign statistics
#define WALDO_CAN_REPAIR_HELICOPTER 149 // anv: have to refresh Waldo records
@@ -70,7 +71,7 @@ extern CHAR16 zTrackingNumber[16];
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
#define SAVE_GAME_VERSION SNITCH_TRAIT_EXTENDED
#define SAVE_GAME_VERSION MILITIA_MOVEMENT
//#define RUSSIANGOLD
#ifdef __cplusplus