mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
Fix: if an enemy group is reassigned and ordered to retreat to its sector of creation, have it travel there instead of simply removing it
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7895 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -6511,7 +6511,7 @@ void ReassignAIGroup( GROUP **pGroup )
|
|||||||
|
|
||||||
(*pGroup)->ubSectorIDOfLastReassignment = ubSectorID;
|
(*pGroup)->ubSectorIDOfLastReassignment = ubSectorID;
|
||||||
|
|
||||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||||
ClearPreviousAIGroupAssignment( *pGroup );
|
ClearPreviousAIGroupAssignment( *pGroup );
|
||||||
|
|
||||||
//First thing to do, is teleport the group to be AT the sector he is currently moving from. Otherwise, the
|
//First thing to do, is teleport the group to be AT the sector he is currently moving from. Otherwise, the
|
||||||
@@ -6634,7 +6634,9 @@ void ReassignAIGroup( GROUP **pGroup )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
TransferGroupToPool( pGroup );
|
|
||||||
|
// Flugente: at least have them walk back correctly instead of just having them vanish
|
||||||
|
SendGroupToPool( pGroup );
|
||||||
}
|
}
|
||||||
|
|
||||||
//When an enemy AI group is eliminated by the player, apply a grace period in which the
|
//When an enemy AI group is eliminated by the player, apply a grace period in which the
|
||||||
|
|||||||
Reference in New Issue
Block a user