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Fix: when using scope modes with NCTH, non-internal projection factor from lasers was ignored.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6078 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -417,6 +417,9 @@ FLOAT GetHighestScopeMagnificationFactor( OBJECTTYPE *pObj );
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FLOAT GetScopeMagnificationFactor( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj, FLOAT uiRange );
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FLOAT GetBestScopeMagnificationFactor( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj, FLOAT uiRange );
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FLOAT GetProjectionFactor( OBJECTTYPE *pObj );
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// Flugente: projection factor while using scope modes excludes those factors coming from not-used scopes and sights
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FLOAT GetScopeModeProjectionFactor( SOLDIERTYPE *pSoldier, OBJECTTYPE * pObj );
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FLOAT GetScopeRangeMultiplier( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj, FLOAT d2DDistance );
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INT32 GetGunAccuracy( OBJECTTYPE *pObj );
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INT32 GetAccuracyModifier( OBJECTTYPE *pObj );
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