Transport group gamedir changes (#33)

This commit is contained in:
rftrdev
2023-07-04 20:57:43 -07:00
committed by GitHub
parent 6798a8bf4c
commit cf11a63583
4 changed files with 550 additions and 163 deletions
@@ -281,6 +281,11 @@ DISRUPT_ASD_DURATION_BONUS_DEMOLITIONS = 48
DISRUPT_ASD_DURATION_BONUS_NIGHTOPS = 120 DISRUPT_ASD_DURATION_BONUS_NIGHTOPS = 120
DISRUPT_ASD_DURATION_BONUS_TECHNICIAN = 72 DISRUPT_ASD_DURATION_BONUS_TECHNICIAN = 72
; Forge Transport Orders
; Creates a transport group with orders to go to the agent's location
FORGE_TRANSPORT_ORDERS_SUCCESS_CHANCE = 50
; No duration. The group is created immediately upon mission success
; Strategic Intel ; Strategic Intel
; When viewing teams on the strategic map, enemy movement targets are displayed in red. ; When viewing teams on the strategic map, enemy movement targets are displayed in red.
STRATEGIC_INTEL_SUCCESS_CHANCE = 60 STRATEGIC_INTEL_SUCCESS_CHANCE = 60
+168 -163
View File
@@ -8,410 +8,415 @@ One way to test is to use the replacement strings on <uiIndex> 1 & 5.
NOTE: NOTE:
Will only work if there's an accompanying trigger in sourcecode; Will only work if there's an accompanying trigger in sourcecode;
does not work by simply adding more lines. does not work by simply adding more lines.
Strings containing combinations of % characters are special format characters to insert Strings containing combinations of % characters are special format characters to insert
a parameter as specified in code. % characters can be rearranged/removed; a parameter as specified in code. % characters can be rearranged/removed;
inserting new ones will just print garbled text. inserting new ones will just print garbled text.
--> -->
<STRINGS> <STRINGS>
<TEXT> <TEXT>
<!-- HISTORY_ENTERED_HISTORY_MODE - leave this line blank --> <!-- HISTORY_ENTERED_HISTORY_MODE - leave this line blank -->
<uiIndex>0</uiIndex> <uiIndex>0</uiIndex>
<sHistory></sHistory> <sHistory></sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_HIRED_MERC_FROM_AIM --> <!-- HISTORY_HIRED_MERC_FROM_AIM -->
<uiIndex>1</uiIndex> <uiIndex>1</uiIndex>
<sHistory>%s was hired from A.I.M.</sHistory> <sHistory>%s was hired from A.I.M.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_HIRED_MERC_FROM_MERC --> <!-- HISTORY_HIRED_MERC_FROM_MERC -->
<uiIndex>2</uiIndex> <uiIndex>2</uiIndex>
<sHistory>%s was hired from M.E.R.C.</sHistory> <sHistory>%s was hired from M.E.R.C.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_MERC_KILLED --> <!-- HISTORY_MERC_KILLED -->
<uiIndex>3</uiIndex> <uiIndex>3</uiIndex>
<sHistory>%s died.</sHistory> <sHistory>%s died.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_SETTLED_ACCOUNTS_AT_MERC --> <!-- HISTORY_SETTLED_ACCOUNTS_AT_MERC -->
<uiIndex>4</uiIndex> <uiIndex>4</uiIndex>
<sHistory>Settled Accounts at M.E.R.C.</sHistory> <sHistory>Settled Accounts at M.E.R.C.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_ACCEPTED_ASSIGNMENT_FROM_ENRICO --> <!-- HISTORY_ACCEPTED_ASSIGNMENT_FROM_ENRICO -->
<uiIndex>5</uiIndex> <uiIndex>5</uiIndex>
<sHistory>Accepted Assignment From Enrico Chivaldori.</sHistory> <sHistory>Accepted Assignment From Enrico Chivaldori.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_CHARACTER_GENERATED --> <!-- HISTORY_CHARACTER_GENERATED -->
<uiIndex>6</uiIndex> <uiIndex>6</uiIndex>
<sHistory>IMP Profile Generated.</sHistory> <sHistory>IMP Profile Generated.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_PURCHASED_INSURANCE --> <!-- HISTORY_PURCHASED_INSURANCE -->
<uiIndex>7</uiIndex> <uiIndex>7</uiIndex>
<sHistory>Purchased Insurance Contract for %s.</sHistory> <sHistory>Purchased Insurance Contract for %s.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_CANCELLED_INSURANCE --> <!-- HISTORY_CANCELLED_INSURANCE -->
<uiIndex>8</uiIndex> <uiIndex>8</uiIndex>
<sHistory>Canceled Insurance Contract for %s.</sHistory> <sHistory>Canceled Insurance Contract for %s.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_INSURANCE_CLAIM_PAYOUT --> <!-- HISTORY_INSURANCE_CLAIM_PAYOUT -->
<uiIndex>9</uiIndex> <uiIndex>9</uiIndex>
<sHistory>Insurance Claim Payout for %s.</sHistory> <sHistory>Insurance Claim Payout for %s.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_EXTENDED_CONTRACT_1_DAY --> <!-- HISTORY_EXTENDED_CONTRACT_1_DAY -->
<uiIndex>10</uiIndex> <uiIndex>10</uiIndex>
<sHistory>Extended %s's contract by a day.</sHistory> <sHistory>Extended %s's contract by a day.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_EXTENDED_CONTRACT_1_WEEK --> <!-- HISTORY_EXTENDED_CONTRACT_1_WEEK -->
<uiIndex>11</uiIndex> <uiIndex>11</uiIndex>
<sHistory>Extended %s's contract by 1 week.</sHistory> <sHistory>Extended %s's contract by 1 week.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_EXTENDED_CONTRACT_2_WEEK --> <!-- HISTORY_EXTENDED_CONTRACT_2_WEEK -->
<uiIndex>12</uiIndex> <uiIndex>12</uiIndex>
<sHistory>Extended %s's contract by 2 weeks.</sHistory> <sHistory>Extended %s's contract by 2 weeks.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_MERC_FIRED --> <!-- HISTORY_MERC_FIRED -->
<uiIndex>13</uiIndex> <uiIndex>13</uiIndex>
<sHistory>%s was dismissed.</sHistory> <sHistory>%s was dismissed.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_MERC_QUIT --> <!-- HISTORY_MERC_QUIT -->
<uiIndex>14</uiIndex> <uiIndex>14</uiIndex>
<sHistory>%s quit.</sHistory> <sHistory>%s quit.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_QUEST_STARTED - strings from BINARYDATA\quests.edt --> <!-- HISTORY_QUEST_STARTED - strings from BINARYDATA\quests.edt -->
<uiIndex>15</uiIndex> <uiIndex>15</uiIndex>
<sHistory>Quest started.</sHistory> <sHistory>Quest started.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_QUEST_FINISHED - strings from BINARYDATA\quests.edt --> <!-- HISTORY_QUEST_FINISHED - strings from BINARYDATA\quests.edt -->
<uiIndex>16</uiIndex> <uiIndex>16</uiIndex>
<sHistory>Quest completed.</sHistory> <sHistory>Quest completed.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_TALKED_TO_MINER --> <!-- HISTORY_TALKED_TO_MINER -->
<uiIndex>17</uiIndex> <uiIndex>17</uiIndex>
<sHistory>Talked to head miner of %s.</sHistory> <sHistory>Talked to head miner of %s.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_LIBERATED_TOWN --> <!-- HISTORY_LIBERATED_TOWN -->
<uiIndex>18</uiIndex> <uiIndex>18</uiIndex>
<sHistory>Liberated %s.</sHistory> <sHistory>Liberated %s.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_CHEAT_ENABLED --> <!-- HISTORY_CHEAT_ENABLED -->
<uiIndex>19</uiIndex> <uiIndex>19</uiIndex>
<sHistory>Cheat used.</sHistory> <sHistory>Cheat used.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_TALKED_TO_FATHER_WALKER --> <!-- HISTORY_TALKED_TO_FATHER_WALKER -->
<uiIndex>20</uiIndex> <uiIndex>20</uiIndex>
<sHistory>Food should be in Omerta by tomorrow.</sHistory> <sHistory>Food should be in Omerta by tomorrow.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_MERC_MARRIED_OFF --> <!-- HISTORY_MERC_MARRIED_OFF -->
<uiIndex>21</uiIndex> <uiIndex>21</uiIndex>
<sHistory>%s left team to become Daryl Hick's wife.</sHistory> <sHistory>%s left team to become Daryl Hick's wife.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_MERC_CONTRACT_EXPIRED --> <!-- HISTORY_MERC_CONTRACT_EXPIRED -->
<uiIndex>22</uiIndex> <uiIndex>22</uiIndex>
<sHistory>%s's contract expired.</sHistory> <sHistory>%s's contract expired.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_RPC_JOINED_TEAM --> <!-- HISTORY_RPC_JOINED_TEAM -->
<uiIndex>23</uiIndex> <uiIndex>23</uiIndex>
<sHistory>%s was recruited.</sHistory> <sHistory>%s was recruited.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_ENRICO_COMPLAINED --> <!-- HISTORY_ENRICO_COMPLAINED -->
<uiIndex>24</uiIndex> <uiIndex>24</uiIndex>
<sHistory>Enrico complained about lack of progress.</sHistory> <sHistory>Enrico complained about lack of progress.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_WONBATTLE --> <!-- HISTORY_WONBATTLE -->
<uiIndex>25</uiIndex> <uiIndex>25</uiIndex>
<sHistory>Battle won.</sHistory> <sHistory>Battle won.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_MINE_RUNNING_OUT --> <!-- HISTORY_MINE_RUNNING_OUT -->
<uiIndex>26</uiIndex> <uiIndex>26</uiIndex>
<sHistory>%s mine started running out of ore.</sHistory> <sHistory>%s mine started running out of ore.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_MINE_RAN_OUT --> <!-- HISTORY_MINE_RAN_OUT -->
<uiIndex>27</uiIndex> <uiIndex>27</uiIndex>
<sHistory>%s mine ran out of ore.</sHistory> <sHistory>%s mine ran out of ore.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_MINE_SHUTDOWN --> <!-- HISTORY_MINE_SHUTDOWN -->
<uiIndex>28</uiIndex> <uiIndex>28</uiIndex>
<sHistory>%s mine was shut down.</sHistory> <sHistory>%s mine was shut down.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_MINE_REOPENED --> <!-- HISTORY_MINE_REOPENED -->
<uiIndex>29</uiIndex> <uiIndex>29</uiIndex>
<sHistory>%s mine was reopened.</sHistory> <sHistory>%s mine was reopened.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_DISCOVERED_TIXA --> <!-- HISTORY_DISCOVERED_TIXA -->
<uiIndex>30</uiIndex> <uiIndex>30</uiIndex>
<sHistory>Found out about a prison called Tixa.</sHistory> <sHistory>Found out about a prison called Tixa.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_DISCOVERED_ORTA --> <!-- HISTORY_DISCOVERED_ORTA -->
<uiIndex>31</uiIndex> <uiIndex>31</uiIndex>
<sHistory>Heard about a secret weapons plant called Orta.</sHistory> <sHistory>Heard about a secret weapons plant called Orta.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_GOT_ROCKET_RIFLES --> <!-- HISTORY_GOT_ROCKET_RIFLES -->
<uiIndex>32</uiIndex> <uiIndex>32</uiIndex>
<sHistory>Scientist in Orta donated a slew of rocket rifles.</sHistory> <sHistory>Scientist in Orta donated a slew of rocket rifles.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_DEIDRANNA_DEAD_BODIES --> <!-- HISTORY_DEIDRANNA_DEAD_BODIES -->
<uiIndex>33</uiIndex> <uiIndex>33</uiIndex>
<sHistory>Queen Deidranna has a use for dead bodies.</sHistory> <sHistory>Queen Deidranna has a use for dead bodies.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_BOXING_MATCHES --> <!-- HISTORY_BOXING_MATCHES -->
<uiIndex>34</uiIndex> <uiIndex>34</uiIndex>
<sHistory>Frank talked about fighting matches in San Mona.</sHistory> <sHistory>Frank talked about fighting matches in San Mona.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_SOMETHING_IN_MINES --> <!-- HISTORY_SOMETHING_IN_MINES -->
<uiIndex>35</uiIndex> <uiIndex>35</uiIndex>
<sHistory>A patient thinks he saw something in the mines.</sHistory> <sHistory>A patient thinks he saw something in the mines.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_DEVIN --> <!-- HISTORY_DEVIN -->
<uiIndex>36</uiIndex> <uiIndex>36</uiIndex>
<sHistory>Met someone named Devin - he sells explosives.</sHistory> <sHistory>Met someone named Devin - he sells explosives.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_MIKE --> <!-- HISTORY_MIKE -->
<uiIndex>37</uiIndex> <uiIndex>37</uiIndex>
<sHistory>Ran into the famous ex-AIM merc Mike!</sHistory> <sHistory>Ran into the famous ex-AIM merc Mike!</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_TONY --> <!-- HISTORY_TONY -->
<uiIndex>38</uiIndex> <uiIndex>38</uiIndex>
<sHistory>Met Tony - he deals in arms.</sHistory> <sHistory>Met Tony - he deals in arms.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_KROTT --> <!-- HISTORY_KROTT -->
<uiIndex>39</uiIndex> <uiIndex>39</uiIndex>
<sHistory>Got a rocket rifle from Sergeant Krott.</sHistory> <sHistory>Got a rocket rifle from Sergeant Krott.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_KYLE --> <!-- HISTORY_KYLE -->
<uiIndex>40</uiIndex> <uiIndex>40</uiIndex>
<sHistory>Gave Kyle the deed to Angel's leather shop.</sHistory> <sHistory>Gave Kyle the deed to Angel's leather shop.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_MADLAB --> <!-- HISTORY_MADLAB -->
<uiIndex>41</uiIndex> <uiIndex>41</uiIndex>
<sHistory>Madlab offered to build a robot.</sHistory> <sHistory>Madlab offered to build a robot.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_GABBY --> <!-- HISTORY_GABBY -->
<uiIndex>42</uiIndex> <uiIndex>42</uiIndex>
<sHistory>Gabby can make stealth concoction for bugs.</sHistory> <sHistory>Gabby can make stealth concoction for bugs.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_KEITH_OUT_OF_BUSINESS --> <!-- HISTORY_KEITH_OUT_OF_BUSINESS -->
<uiIndex>43</uiIndex> <uiIndex>43</uiIndex>
<sHistory>Keith is out of business.</sHistory> <sHistory>Keith is out of business.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_HOWARD_CYANIDE --> <!-- HISTORY_HOWARD_CYANIDE -->
<uiIndex>44</uiIndex> <uiIndex>44</uiIndex>
<sHistory>Howard provided cyanide to Queen Deidranna.</sHistory> <sHistory>Howard provided cyanide to Queen Deidranna.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_KEITH --> <!-- HISTORY_KEITH -->
<uiIndex>45</uiIndex> <uiIndex>45</uiIndex>
<sHistory>Met Keith - all purpose dealer in Cambria.</sHistory> <sHistory>Met Keith - all purpose dealer in Cambria.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_HOWARD --> <!-- HISTORY_HOWARD -->
<uiIndex>46</uiIndex> <uiIndex>46</uiIndex>
<sHistory>Met Howard - deals pharmaceuticals in Balime.</sHistory> <sHistory>Met Howard - deals pharmaceuticals in Balime.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_PERKO --> <!-- HISTORY_PERKO -->
<uiIndex>47</uiIndex> <uiIndex>47</uiIndex>
<sHistory>Met Perko - runs a small repair business.</sHistory> <sHistory>Met Perko - runs a small repair business.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_SAM --> <!-- HISTORY_SAM -->
<uiIndex>48</uiIndex> <uiIndex>48</uiIndex>
<sHistory>Met Sam of Balime - runs a hardware shop.</sHistory> <sHistory>Met Sam of Balime - runs a hardware shop.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_FRANZ --> <!-- HISTORY_FRANZ -->
<uiIndex>49</uiIndex> <uiIndex>49</uiIndex>
<sHistory>Franz deals in electronics and other goods.</sHistory> <sHistory>Franz deals in electronics and other goods.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_ARNOLD --> <!-- HISTORY_ARNOLD -->
<uiIndex>50</uiIndex> <uiIndex>50</uiIndex>
<sHistory>Arnold runs a repair shop in Grumm.</sHistory> <sHistory>Arnold runs a repair shop in Grumm.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_FREDO --> <!-- HISTORY_FREDO -->
<uiIndex>51</uiIndex> <uiIndex>51</uiIndex>
<sHistory>Fredo repairs electronics in Grumm.</sHistory> <sHistory>Fredo repairs electronics in Grumm.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_RICHGUY_BALIME --> <!-- HISTORY_RICHGUY_BALIME -->
<uiIndex>52</uiIndex> <uiIndex>52</uiIndex>
<sHistory>Received donation from rich guy in Balime.</sHistory> <sHistory>Received donation from rich guy in Balime.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_JAKE --> <!-- HISTORY_JAKE -->
<uiIndex>53</uiIndex> <uiIndex>53</uiIndex>
<sHistory>Met a junkyard dealer named Jake.</sHistory> <sHistory>Met a junkyard dealer named Jake.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_BUM_KEYCARD --> <!-- HISTORY_BUM_KEYCARD -->
<uiIndex>54</uiIndex> <uiIndex>54</uiIndex>
<sHistory>Some bum gave us an electronic keycard.</sHistory> <sHistory>Some bum gave us an electronic keycard.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_WALTER --> <!-- HISTORY_WALTER -->
<uiIndex>55</uiIndex> <uiIndex>55</uiIndex>
<sHistory>Bribed Walter to unlock the door to the basement.</sHistory> <sHistory>Bribed Walter to unlock the door to the basement.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_DAVE --> <!-- HISTORY_DAVE -->
<uiIndex>56</uiIndex> <uiIndex>56</uiIndex>
<sHistory>If Dave has gas, he'll provide free fillups.</sHistory> <sHistory>If Dave has gas, he'll provide free fillups.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_PABLO --> <!-- HISTORY_PABLO -->
<uiIndex>57</uiIndex> <uiIndex>57</uiIndex>
<sHistory>Greased Pablo's palms.</sHistory> <sHistory>Greased Pablo's palms.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_KINGPIN_MONEY --> <!-- HISTORY_KINGPIN_MONEY -->
<uiIndex>58</uiIndex> <uiIndex>58</uiIndex>
<sHistory>Kingpin keeps money in San Mona mine.</sHistory> <sHistory>Kingpin keeps money in San Mona mine.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_WON_BOXING --> <!-- HISTORY_WON_BOXING -->
<uiIndex>59</uiIndex> <uiIndex>59</uiIndex>
<sHistory>%s won Extreme Fighting match.</sHistory> <sHistory>%s won Extreme Fighting match.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_LOST_BOXING --> <!-- HISTORY_LOST_BOXING -->
<uiIndex>60</uiIndex> <uiIndex>60</uiIndex>
<sHistory>%s lost Extreme Fighting match.</sHistory> <sHistory>%s lost Extreme Fighting match.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_DISQUALIFIED_BOXING --> <!-- HISTORY_DISQUALIFIED_BOXING -->
<uiIndex>61</uiIndex> <uiIndex>61</uiIndex>
<sHistory>%s was disqualified in Extreme Fighting.</sHistory> <sHistory>%s was disqualified in Extreme Fighting.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_FOUND_MONEY --> <!-- HISTORY_FOUND_MONEY -->
<uiIndex>62</uiIndex> <uiIndex>62</uiIndex>
<sHistory>Found a lot of money stashed in the abandoned mine.</sHistory> <sHistory>Found a lot of money stashed in the abandoned mine.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_ASSASSIN --> <!-- HISTORY_ASSASSIN -->
<uiIndex>63</uiIndex> <uiIndex>63</uiIndex>
<sHistory>Encountered assassin sent by Kingpin.</sHistory> <sHistory>Encountered assassin sent by Kingpin.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_LOSTTOWNSECTOR --> <!-- HISTORY_LOSTTOWNSECTOR -->
<uiIndex>64</uiIndex> <uiIndex>64</uiIndex>
<sHistory>Lost control of sector.</sHistory> <sHistory>Lost control of sector.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_DEFENDEDTOWNSECTOR --> <!-- HISTORY_DEFENDEDTOWNSECTOR -->
<uiIndex>65</uiIndex> <uiIndex>65</uiIndex>
<sHistory>Defended sector.</sHistory> <sHistory>Defended sector.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_LOSTBATTLE --> <!-- HISTORY_LOSTBATTLE -->
<uiIndex>66</uiIndex> <uiIndex>66</uiIndex>
<sHistory>Lost battle.</sHistory> <sHistory>Lost battle.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_FATALAMBUSH --> <!-- HISTORY_FATALAMBUSH -->
<uiIndex>67</uiIndex> <uiIndex>67</uiIndex>
<sHistory>Fatal ambush.</sHistory> <sHistory>Fatal ambush.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_WIPEDOUTENEMYAMBUSH --> <!-- HISTORY_WIPEDOUTENEMYAMBUSH -->
<uiIndex>68</uiIndex> <uiIndex>68</uiIndex>
<sHistory>Wiped out enemy ambush.</sHistory> <sHistory>Wiped out enemy ambush.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_UNSUCCESSFULATTACK --> <!-- HISTORY_UNSUCCESSFULATTACK -->
<uiIndex>69</uiIndex> <uiIndex>69</uiIndex>
<sHistory>Unsuccessful attack.</sHistory> <sHistory>Unsuccessful attack.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_SUCCESSFULATTACK --> <!-- HISTORY_SUCCESSFULATTACK -->
<uiIndex>70</uiIndex> <uiIndex>70</uiIndex>
<sHistory>Successful attack!</sHistory> <sHistory>Successful attack!</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_CREATURESATTACKED --> <!-- HISTORY_CREATURESATTACKED -->
<uiIndex>71</uiIndex> <uiIndex>71</uiIndex>
<sHistory>Creatures attacked.</sHistory> <sHistory>Creatures attacked.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_KILLEDBYBLOODCATS --> <!-- HISTORY_KILLEDBYBLOODCATS -->
<uiIndex>72</uiIndex> <uiIndex>72</uiIndex>
<sHistory>Killed by bloodcats.</sHistory> <sHistory>Killed by bloodcats.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_SLAUGHTEREDBLOODCATS --> <!-- HISTORY_SLAUGHTEREDBLOODCATS -->
<uiIndex>73</uiIndex> <uiIndex>73</uiIndex>
<sHistory>Slaughtered bloodcats.</sHistory> <sHistory>Slaughtered bloodcats.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_NPC_KILLED --> <!-- HISTORY_NPC_KILLED -->
<uiIndex>74</uiIndex> <uiIndex>74</uiIndex>
<sHistory>%s was killed.</sHistory> <sHistory>%s was killed.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_GAVE_CARMEN_HEAD --> <!-- HISTORY_GAVE_CARMEN_HEAD -->
<uiIndex>75</uiIndex> <uiIndex>75</uiIndex>
<sHistory>Gave Carmen a terrorist's head.</sHistory> <sHistory>Gave Carmen a terrorist's head.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_SLAY_MYSTERIOUSLY_LEFT --> <!-- HISTORY_SLAY_MYSTERIOUSLY_LEFT -->
<uiIndex>76</uiIndex> <uiIndex>76</uiIndex>
<sHistory>Slay left.</sHistory> <sHistory>Slay left.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_MERC_KILLED_CHARACTER --> <!-- HISTORY_MERC_KILLED_CHARACTER -->
<uiIndex>77</uiIndex> <uiIndex>77</uiIndex>
<sHistory>Killed %s.</sHistory> <sHistory>Killed %s.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_WALDO --> <!-- HISTORY_WALDO -->
<uiIndex>78</uiIndex> <uiIndex>78</uiIndex>
<sHistory>Met Waldo - aircraft mechanic.</sHistory> <sHistory>Met Waldo - aircraft mechanic.</sHistory>
</TEXT> </TEXT>
<TEXT> <TEXT>
<!-- HISTORY_HELICOPTER_REPAIR_STARTED --> <!-- HISTORY_HELICOPTER_REPAIR_STARTED -->
<uiIndex>79</uiIndex> <uiIndex>79</uiIndex>
<sHistory>Helicopter repairs started. Estimated time: %d hour(s).</sHistory> <sHistory>Helicopter repairs started. Estimated time: %d hour(s).</sHistory>
</TEXT> </TEXT>
<TEXT>
<!-- HISTORY_INTERCEPTED_TRANSPORT_GROUP -->
<uiIndex>80</uiIndex>
<sHistory>Successfully intercepted transport group.</sHistory>
</TEXT>
</STRINGS> </STRINGS>
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@@ -281,6 +281,11 @@ DISRUPT_ASD_DURATION_BONUS_DEMOLITIONS = 48
DISRUPT_ASD_DURATION_BONUS_NIGHTOPS = 120 DISRUPT_ASD_DURATION_BONUS_NIGHTOPS = 120
DISRUPT_ASD_DURATION_BONUS_TECHNICIAN = 72 DISRUPT_ASD_DURATION_BONUS_TECHNICIAN = 72
; Forge Transport Orders
; Creates a transport group with orders to go to the agent's location
FORGE_TRANSPORT_ORDERS_SUCCESS_CHANCE = 50
; No duration. The group is created immediately upon mission success
; Strategic Intel ; Strategic Intel
; When viewing teams on the strategic map, enemy movement targets are displayed in red. ; When viewing teams on the strategic map, enemy movement targets are displayed in red.
STRATEGIC_INTEL_SUCCESS_CHANCE = 60 STRATEGIC_INTEL_SUCCESS_CHANCE = 60