Cleaned up assignment menu code (WIP)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8533 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-03-03 15:42:16 +00:00
parent 5501e390de
commit cf2f219067
6 changed files with 522 additions and 980 deletions
+1 -10
View File
@@ -843,9 +843,6 @@ void CreateContractBox( SOLDIERTYPE *pCharacter );
void CreateAssignmentsBox( void );
void CreateTrainingBox( void );
void CreateMercRemoveAssignBox( void );
// HEADROCK HAM 3.6: Facility box, Sub-menu
void CreateFacilityBox( void );
void CreateFacilityAssignmentBox( void );
void DetermineWhichAssignmentMenusCanBeShown( void );
void DetermineWhichMilitiaControlMenusCanBeShown( void ); //lal
@@ -6978,13 +6975,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
fShowAttributeMenu = FALSE;
fShowFacilityAssignmentMenu = FALSE;
fShowTrainingMenu = FALSE;
fShowSquadMenu = FALSE;
fShowRepairMenu = FALSE;
fShowMoveItemMenu = FALSE;
fShowDiseaseMenu = FALSE;
fShowSpyMenu = FALSE;
fShowFacilityMenu = FALSE;
gAssignMenuState = ASMENU_NONE;
fShowAssignmentMenu = FALSE;
giAssignHighLine = -1;