Fix: removes the usMapPos code from actions that can be used by AI + improves function FindAdjacentGridEx to handle monsters and find adjacent tile for any of the tile they occupy (by Shadooow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-05-15 05:18:12 +00:00
parent b923471914
commit cf55e6ddf3
2 changed files with 9 additions and 72 deletions
+1 -1
View File
@@ -5535,7 +5535,7 @@ INT32 FindAdjacentGridEx( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 *pubDirect
{
SOLDIERTYPE *pTargetSoldier = MercPtrs[usSoldierIndex];
sGridNo = pTargetSoldier->sGridNo;
if (gAnimControl[pTargetSoldier->usAnimState].ubEndHeight == ANIM_PRONE)
if (CREATURE_OR_BLOODCAT(pTargetSoldier) || gAnimControl[pTargetSoldier->usAnimState].ubEndHeight == ANIM_PRONE)
{
// prone; could be the base tile is inaccessible but the rest isn't...
for (INT8 cnt = 0; cnt < NUM_WORLD_DIRECTIONS; cnt++)