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Merged from revision: 6981
Enabled auto-taking for concertina/sandbags (by Sevenfm) - items are taken from current merc's inventory - works only in realtime - when filling sandbags, filled sandbag is dropped, and new empty is taken from inventory - you need to press [shift] while clicking with hammer for this feature to be activated Autofire bullets (by Sevenfm) Set default number of autofire bullets: 0 = Max bullets allowed with max aiming 1..10 = Set default number of bullets 1. For MPs and SMGs SET_DEFAULT_AUTOFIRE_BULLETS_SMG = 1 2. For ARs, Rifles and Shotguns SET_DEFAULT_AUTOFIRE_BULLETS_AR = 1 3. For MGs SET_DEFAULT_AUTOFIRE_BULLETS_MG = 1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6982 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1025,6 +1025,11 @@ void LoadGameExternalOptions()
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// HEADROCK HAM B2.6/2/1: Toggle new Burst/Auto Targeting Cursors: 0=neither, 1=both, 2=Burst, 3=Auto
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gGameExternalOptions.ubNewCTHBars = iniReader.ReadInteger("Tactical Interface Settings","USE_NEW_BURST-AUTO_TARGETING_CURSORS", 0, 0, 3);
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// sevenfm: default autofire bullets
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gGameExternalOptions.ubSetDefaultAutofireBulletsSMG = iniReader.ReadInteger("Tactical Interface Settings","SET_DEFAULT_AUTOFIRE_BULLETS_SMG", 1, 0, 10);
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gGameExternalOptions.ubSetDefaultAutofireBulletsAR = iniReader.ReadInteger("Tactical Interface Settings","SET_DEFAULT_AUTOFIRE_BULLETS_AR", 1, 0, 10);
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gGameExternalOptions.ubSetDefaultAutofireBulletsMG = iniReader.ReadInteger("Tactical Interface Settings","SET_DEFAULT_AUTOFIRE_BULLETS_MG", 1, 0, 10);
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// HEADROCK HAM B2.7: When turned on, this will give a CTH approximation instead of an exact value, on CTH Bars and "F" key feedback.
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gGameExternalOptions.fApproximateCTH = iniReader.ReadBoolean("Tactical Interface Settings","INACCURATE_CTH_READOUT", FALSE);
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