Merged from revision: 6981

Enabled auto-taking for concertina/sandbags (by Sevenfm)
- items are taken from current merc's inventory
- works only in realtime
- when filling sandbags, filled sandbag is dropped, and new empty is taken from inventory
- you need to press [shift] while clicking with hammer for this feature to be activated

Autofire bullets (by Sevenfm)
Set default number of autofire bullets:
0 = Max bullets allowed with max aiming
1..10 = Set default number of bullets

1. For MPs and SMGs
SET_DEFAULT_AUTOFIRE_BULLETS_SMG = 1
2. For ARs, Rifles and Shotguns
SET_DEFAULT_AUTOFIRE_BULLETS_AR = 1
3. For MGs
SET_DEFAULT_AUTOFIRE_BULLETS_MG = 1

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6982 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-02-26 18:56:22 +00:00
parent 8923608027
commit cfed0ed8a1
8 changed files with 153 additions and 28 deletions
+4
View File
@@ -103,6 +103,7 @@
//////////////////////////////////////////////////////////////////////
//extern BOOLEAN gfDisplayFullCountRingBurst;
extern BOOLEAN gfAutofireInitBulletNum;
extern UINT16 PickSoldierReadyAnimation( SOLDIERTYPE *pSoldier, BOOLEAN fEndReady, BOOLEAN fHipStance );
//#define AP_TO_AIM_TILE_IF_GETTING_READY 1
@@ -1846,6 +1847,9 @@ UINT32 UIHandleMChangeToAction( UI_EVENT *pUIEvent )
//guiNewUICursor = CONFIRM_MOVE_UICURSOR;
// sevenfm: this flag means that we'll need to initialize number of bullets for autofire
gfAutofireInitBulletNum = FALSE;
return( GAME_SCREEN );
}