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synced 2026-08-12 14:10:23 +02:00
Replace a ton of trivial #ifdefs with runtime checks
This one is big, but unless I missed something, should be all be
trivial.
scripted-diff with the following, then manually tweaked whatever needed:
```
if [ $# -ne 3 ]; then
echo "Usage: $0 '<pattern>' '<replacement>' '<filename>'"
exit 1
fi
pattern="$1"
replacement="$2"
filename="$3"
if [ ! -f "$filename" ]; then
echo "Error: File $filename does not exist."
exit 1
fi
sed -i '/'"$pattern"'/ {
:loop
$ !{
N
/'"$pattern"'.*\n.*#endif/ {
s/'"$pattern"'/'"$replacement"'/
s/#else/} else {/
s/#endif/}/
P
D
}
/'"$pattern"'/ b loop
}
}' "$filename"
echo "Replacement complete in $filename"
```
h/t to Grok2 for the sed command
This commit is contained in:
@@ -33,6 +33,7 @@
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#include "GameSettings.h"
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#include "fresh_header.h"
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#include "connect.h"
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#include <language.hpp>
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#ifdef JA2UB
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#include "Explosion Control.h"
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@@ -1492,7 +1493,7 @@ void SetDoorString( INT32 sGridNo )
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// ATE: If here, we try to say, opened or closed...
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if ( gfUIIntTileLocation2 == FALSE )
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{
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#ifdef GERMAN
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if( g_lang == i18n::Lang::de ) {
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wcscpy( gzIntTileLocation2, TacticalStr[ DOOR_DOOR_MOUSE_DESCRIPTION ] );
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gfUIIntTileLocation2 = TRUE;
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@@ -1535,7 +1536,7 @@ void SetDoorString( INT32 sGridNo )
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gfUIIntTileLocation = TRUE;
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}
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}
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#else
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} else {
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// Try to get doors status here...
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pDoorStatus = GetDoorStatus( sGridNo );
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@@ -1576,7 +1577,7 @@ void SetDoorString( INT32 sGridNo )
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}
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}
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#endif
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}
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}
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}
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