Focus skill: no watched location interrupt bonus if focus is active.

Improved data initialization.
Smart tree top hiding: increased max distance to hide tree in vertical direction.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8950 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-03-05 07:01:51 +00:00
parent b157b47a34
commit d028282b39
6 changed files with 33 additions and 57 deletions
+3 -13
View File
@@ -2118,20 +2118,10 @@ void InitSoldierStruct( SOLDIERTYPE *pSoldier )
pSoldier->usChatPartnerID = NOBODY;
// sevenfm: initialize additional data
pSoldier->ubLastShock = 0;
pSoldier->ubLastSuppression = 0;
pSoldier->ubLastAP = 0;
pSoldier->ubLastMorale = 0;
pSoldier->ubLastShockFromHit = 0;
pSoldier->ubLastMoraleFromHit = 0;
pSoldier->ubLastAPFromHit = 0;
pSoldier->iLastBulletImpact = 0;
pSoldier->iLastArmourProtection = 0;
pSoldier->InitializeExtraData();
pSoldier->usQuickItemId = 0;
pSoldier->ubQuickItemSlot = 0;
pSoldier->usGrenadeItem = 0;
pSoldier->sDragGridNo = NOWHERE;
pSoldier->sFocusGridNo = NOWHERE;
}