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Implemented some of the merc05's fixes (http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24256):
- fix for stopping snitches from preventing misbehavior - fix for stopping snitches reports - improved code for refused handcuffing - fixed item bug with items dropping from backpack after using transformation in turnbased mode - improved code for dart ammotype effect - removed assert in AddCharacterToAnySquad to prevent crash when selecting merc in vehicle and plotting travel route - added EXPLOSV_CREATUREGAS effect in UpdateAniTiles() git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8720 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6339,7 +6339,7 @@ BOOLEAN CanItemFitInPosition( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj, INT8 bPos
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case SMALLPOCK30POS:
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if( UsingNewInventorySystem() )
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{
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if(icLBE[bPos] == BPACKPOCKPOS && (!(pSoldier->flags.ZipperFlag) || (pSoldier->flags.ZipperFlag && gAnimControl[pSoldier->usAnimState].ubEndHeight == ANIM_STAND)) && (gTacticalStatus.uiFlags & INCOMBAT))
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if (icLBE[bPos] == BPACKPOCKPOS && (!(pSoldier->flags.ZipperFlag) || (pSoldier->flags.ZipperFlag && gAnimControl[pSoldier->usAnimState].ubEndHeight == ANIM_STAND)) && (gTacticalStatus.uiFlags & INCOMBAT) && fDoingPlacement)
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return( FALSE );
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lbePocket = ( !pSoldier->inv[icLBE[bPos]].exists() ) ? LoadBearingEquipment[Item[icDefault[bPos]].ubClassIndex].lbePocketIndex[icPocket[bPos]] : LoadBearingEquipment[Item[pSoldier->inv[icLBE[bPos]].usItem].ubClassIndex].lbePocketIndex[icPocket[bPos]];
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