- fix for stopping snitches from preventing misbehavior
- fix for stopping snitches reports
- improved code for refused handcuffing
- fixed item bug with items dropping from backpack after using transformation in turnbased mode
- improved code for dart ammotype effect
- removed assert in AddCharacterToAnySquad to prevent crash when selecting merc in vehicle and plotting travel route
- added EXPLOSV_CREATUREGAS effect in UpdateAniTiles()

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8720 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2019-12-22 06:22:23 +00:00
parent 3efe899526
commit d02a4ddd7d
6 changed files with 22 additions and 16 deletions
+1 -1
View File
@@ -6339,7 +6339,7 @@ BOOLEAN CanItemFitInPosition( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj, INT8 bPos
case SMALLPOCK30POS:
if( UsingNewInventorySystem() )
{
if(icLBE[bPos] == BPACKPOCKPOS && (!(pSoldier->flags.ZipperFlag) || (pSoldier->flags.ZipperFlag && gAnimControl[pSoldier->usAnimState].ubEndHeight == ANIM_STAND)) && (gTacticalStatus.uiFlags & INCOMBAT))
if (icLBE[bPos] == BPACKPOCKPOS && (!(pSoldier->flags.ZipperFlag) || (pSoldier->flags.ZipperFlag && gAnimControl[pSoldier->usAnimState].ubEndHeight == ANIM_STAND)) && (gTacticalStatus.uiFlags & INCOMBAT) && fDoingPlacement)
return( FALSE );
lbePocket = ( !pSoldier->inv[icLBE[bPos]].exists() ) ? LoadBearingEquipment[Item[icDefault[bPos]].ubClassIndex].lbePocketIndex[icPocket[bPos]] : LoadBearingEquipment[Item[pSoldier->inv[icLBE[bPos]].usItem].ubClassIndex].lbePocketIndex[icPocket[bPos]];