From d0abe79327bb85bd069baf452f2f316e334db71c Mon Sep 17 00:00:00 2001 From: Flugente Date: Mon, 19 May 2014 20:48:22 +0000 Subject: [PATCH] New: if KNOWN_NPCS_DIFFERENT_MAPCOLOUR is TRUE, friendly NPCs known to the player are displayed in dark blue to easier differentiate them from normal civilians git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2040 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 3 +++ 1 file changed, 3 insertions(+) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index b74e104c1..f1f12eb66 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -1912,6 +1912,9 @@ SHOW_ENEMY_AWARENESS = FALSE INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE +; should known NPCs use a different colour (deep blue instead of white), so we can find them more easily? +KNOWN_NPCS_DIFFERENT_MAPCOLOUR = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'. ; If you set SOLDIER_PROFILES_ENEMY = TRUE the name in the profile takes precedence.