If the new JA2_Options.ini option GEARKITS_ALWAYS_AVAILABLE is TRUE (default: FALSE), a merc's gear kits are always available during the hiring process, even if they've been bought before.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=358411&#msg_358411

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8704 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-10-31 23:43:43 +00:00
parent 130272bbe5
commit d0bfe95c78
4 changed files with 20 additions and 11 deletions
+3 -3
View File
@@ -1553,7 +1553,7 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
UINT8 ubColumnCount=0;
//if the mercs inventory has already been purchased, dont display the inventory
if( gMercProfiles[ ubMercID ].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS )
if ( (gMercProfiles[ ubMercID ].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS) && !gGameExternalOptions.fGearKitsAlwaysAvailable )
return( TRUE );
if(gGameExternalOptions.gfUseNewStartingGearInterface)
@@ -5106,7 +5106,7 @@ void HandleAimMemberKeyBoardInput()
{
gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
if (!(gMercProfiles[gbCurrentSoldier].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS))
if ( !(gMercProfiles[gbCurrentSoldier].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS) || gGameExternalOptions.fGearKitsAlwaysAvailable )
{
for ( UINT8 i = INV_START_POS; i<NUM_INV_SLOTS; ++i )
{
@@ -5608,7 +5608,7 @@ void EnableWeaponKitSelectionButtons()
//tais: weaponbox gear selection buttons
if ( UsingNewInventorySystem() )
{
if ( !(gMercProfiles[gbCurrentSoldier].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS))
if ( !(gMercProfiles[gbCurrentSoldier].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS) || gGameExternalOptions.fGearKitsAlwaysAvailable )
{
for(int i=0; i<NUM_MERCSTARTINGGEAR_KITS; ++i)
{