Enhancements of the MOLLE Feature (by DepressivesBrot):

- Added: Separate message for 'no space' (used 'already there' as a placeholder before)
- Fixed: Exchanging attachments when we are near capacity for the carrier
- Fixed: The LBE shown in the description box now changes as well and as soon as you add/remove an attachment
- Changed: The attachment now transfers the first non-zero pocket to the carrier instead of simply the first
- Added: Tooltips now show the currently used and the available space of a carrier.

- Added: A modifier for the explosive damage in confined spaces (by DepressivesBrot). Implemented on a per-item basis using the new float tag <bIndoorModifier> in Explosives.xml (0.5 means 150% damage, 1.0 means 200% etc.)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5552 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-09-04 19:27:01 +00:00
parent 02c53cdf16
commit d0e27b0229
17 changed files with 84 additions and 24 deletions
+2 -1
View File
@@ -492,8 +492,9 @@ typedef struct
FLOAT GetItemDirtIncreaseFactor( OBJECTTYPE * pObj, BOOLEAN fConsiderAmmo = TRUE );
//DBrot: get the volume of all attached pouches
UINT8 GetVolumeAlreadyTaken(OBJECTTYPE * pObj);
UINT8 GetVolumeAlreadyTaken(OBJECTTYPE * pObj, INT16 exceptSlot);
INT16 GetPocketFromAttachment(OBJECTTYPE * pObj, UINT8 pMap);
UINT8 GetFirstPocketOnItem(UINT16 usIndex);
INT8 GetNumberAltFireAimLevels( SOLDIERTYPE * pSoldier, INT32 iGridNo );