diff --git a/Tactical/Handle UI.cpp b/Tactical/Handle UI.cpp index 3201ee1f..35dfeea4 100644 --- a/Tactical/Handle UI.cpp +++ b/Tactical/Handle UI.cpp @@ -1211,18 +1211,20 @@ UINT32 UIHandleTestHit( UI_EVENT *pUIEvent ) { if ( Random(2) ) { - bDamage = 20; + bDamage = 80; // was 20 } else { - bDamage = 25; + bDamage = 100; // was 25 } } - gTacticalStatus.ubAttackBusyCount++; - - EVENT_SoldierGotHit( pSoldier, 1, bDamage, 10, pSoldier->bDirection, 320, NOBODY , FIRE_WEAPON_NO_SPECIAL, pSoldier->bAimShotLocation, 0, NOWHERE ); + gTacticalStatus.ubAttackBusyCount++; + // marke new call without gun ID + EVENT_SoldierGotHit( pSoldier, 0, bDamage, 0, pSoldier->bDirection, 320, NOBODY , FIRE_WEAPON_NO_SPECIAL, pSoldier->bAimShotLocation, 0, NOWHERE ); + // marke lined out old call + // EVENT_SoldierGotHit( pSoldier, 1, bDamage, 10, pSoldier->bDirection, 320, NOBODY , FIRE_WEAPON_NO_SPECIAL, pSoldier->bAimShotLocation, 0, NOWHERE ); } return( GAME_SCREEN ); }