- mercs only complain about others' diseases after an outbreak

- a radio set can function without batteries if the xml states batteries are not required
- changed 'friendly fire' dynamic dialogue to not only fit firearm-related incidents

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7861 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-05-14 15:28:45 +00:00
parent 51dcf322aa
commit d163df4c13
11 changed files with 38 additions and 28 deletions
+9 -1
View File
@@ -17647,9 +17647,13 @@ BOOLEAN SOLDIERTYPE::CanUseRadio( BOOLEAN fCheckForAP )
pObj = &(inv[CPACKPOCKPOS]);
else
pObj = GetObjectWithFlag( RADIO_SET );
if ( pObj && HasItemFlag( pObj->usItem, RADIO_SET ) )
{
// if radio set doesn't need batteries, all is fine
if ( !Item[pObj->usItem].needsbatteries )
return TRUE;
//search power pack
attachmentList::iterator iterend = (*pObj)[0]->attachments.end( );
for ( attachmentList::iterator iter = (*pObj)[0]->attachments.begin( ); iter != iterend; ++iter )
@@ -18427,6 +18431,10 @@ void SOLDIERTYPE::DepleteActiveRadioSetEnergy( BOOLEAN fActivation, BOOLEAN fAss
if ( pObj && HasItemFlag( pObj->usItem, RADIO_SET ) )
{
// if radio set doesn't need batteries, all is fine
if ( !Item[pObj->usItem].needsbatteries )
return;
//search power pack
attachmentList::iterator iterend = (*pObj)[0]->attachments.end( );
for ( attachmentList::iterator iter = (*pObj)[0]->attachments.begin( ); iter != iterend; ++iter )