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- mercs only complain about others' diseases after an outbreak
- a radio set can function without batteries if the xml states batteries are not required - changed 'friendly fire' dynamic dialogue to not only fit firearm-related incidents git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7861 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -17647,9 +17647,13 @@ BOOLEAN SOLDIERTYPE::CanUseRadio( BOOLEAN fCheckForAP )
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pObj = &(inv[CPACKPOCKPOS]);
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else
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pObj = GetObjectWithFlag( RADIO_SET );
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if ( pObj && HasItemFlag( pObj->usItem, RADIO_SET ) )
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{
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// if radio set doesn't need batteries, all is fine
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if ( !Item[pObj->usItem].needsbatteries )
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return TRUE;
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//search power pack
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attachmentList::iterator iterend = (*pObj)[0]->attachments.end( );
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for ( attachmentList::iterator iter = (*pObj)[0]->attachments.begin( ); iter != iterend; ++iter )
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@@ -18427,6 +18431,10 @@ void SOLDIERTYPE::DepleteActiveRadioSetEnergy( BOOLEAN fActivation, BOOLEAN fAss
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if ( pObj && HasItemFlag( pObj->usItem, RADIO_SET ) )
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{
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// if radio set doesn't need batteries, all is fine
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if ( !Item[pObj->usItem].needsbatteries )
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return;
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//search power pack
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attachmentList::iterator iterend = (*pObj)[0]->attachments.end( );
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for ( attachmentList::iterator iter = (*pObj)[0]->attachments.begin( ); iter != iterend; ++iter )
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