Added NEW_SUPPRESSION_CODE option, which makes suppression tolerance calculation more balanced.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-10-04 17:55:04 +00:00
parent 93f8484d56
commit d1911e421e
3 changed files with 58 additions and 19 deletions
+3
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@@ -1208,6 +1208,9 @@ typedef struct
// HEADROCK HAM 3.3: Minimum distance (in METERS) at which character suffer from friendly suppression.
UINT16 usMinDistanceFriendlySuppression;
// sevenfm: new suppression tolerance calculation
BOOLEAN fNewSuppressionCode;
// HEADROCK HAM 3.4: This controls the intensity of Hiding the Bullet Count during combat. The higher it is, the more intense the effect. Negative values reduce the effect.
UINT16 usBulletHideIntensity;