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Added NEW_SUPPRESSION_CODE option, which makes suppression tolerance calculation more balanced.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1208,6 +1208,9 @@ typedef struct
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// HEADROCK HAM 3.3: Minimum distance (in METERS) at which character suffer from friendly suppression.
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UINT16 usMinDistanceFriendlySuppression;
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// sevenfm: new suppression tolerance calculation
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BOOLEAN fNewSuppressionCode;
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// HEADROCK HAM 3.4: This controls the intensity of Hiding the Bullet Count during combat. The higher it is, the more intense the effect. Negative values reduce the effect.
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UINT16 usBulletHideIntensity;
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