Removed ENABLE_ZOMBIES-define

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-31 17:54:51 +00:00
parent c0bf35543f
commit d1e1759aa2
37 changed files with 2010 additions and 2238 deletions
-4
View File
@@ -4640,11 +4640,9 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
case SOLDIER_CLASS_CREATURE :
gMercProfiles[ pAttacker->pSoldier->ubProfile ].records.usKillsCreatures++;
break;
#ifdef ENABLE_ZOMBIES
case SOLDIER_CLASS_ZOMBIE :
gMercProfiles[ pAttacker->pSoldier->ubProfile ].records.usKillsZombies++;
break;
#endif
default :
if ( CREATURE_OR_BLOODCAT( pTarget->pSoldier ) )
gMercProfiles[ pAttacker->pSoldier->ubProfile ].records.usKillsCreatures++;
@@ -4856,11 +4854,9 @@ void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
case SOLDIER_CLASS_CREATURE :
gMercProfiles[ pKiller->pSoldier->ubProfile ].records.usKillsCreatures++;
break;
#ifdef ENABLE_ZOMBIES
case SOLDIER_CLASS_ZOMBIE :
gMercProfiles[ pKiller->pSoldier->ubProfile ].records.usKillsZombies++;
break;
#endif
default :
if ( CREATURE_OR_BLOODCAT( pTarget->pSoldier ) )
gMercProfiles[ pKiller->pSoldier->ubProfile ].records.usKillsCreatures++;