Removed ENABLE_ZOMBIES-define

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-31 17:54:51 +00:00
parent c0bf35543f
commit d1e1759aa2
37 changed files with 2010 additions and 2238 deletions
+1 -8
View File
@@ -862,11 +862,9 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
}
break;
#ifdef ENABLE_ZOMBIES
case SOLDIER_CLASS_ZOMBIE:
// zombies get no items at all...
break;
#endif
}
UINT32 invsize = pp->Inv.size();
@@ -1086,11 +1084,8 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC
bStatus += (INT8)(HighestPlayerProgressPercentage() / 10);
bStatus = (INT8)min( 100, bStatus );
break;
#ifdef ENABLE_ZOMBIES
case SOLDIER_CLASS_ZOMBIE:
bStatus = (INT8)(1); // if a zombie gets anything, it'll be broken
#endif
bStatus = 1; // if a zombie gets anything, it'll be broken
default:
bStatus = (INT8)(50 + Random( 51 ) );
break;
@@ -2144,9 +2139,7 @@ void ChooseFaceGearForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp )
break;
case SOLDIER_CLASS_ADMINISTRATOR:
case SOLDIER_CLASS_GREEN_MILITIA:
#ifdef ENABLE_ZOMBIES
case SOLDIER_CLASS_ZOMBIE:
#endif
break;
}