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Removed ENABLE_ZOMBIES-define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -862,11 +862,9 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
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}
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break;
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#ifdef ENABLE_ZOMBIES
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case SOLDIER_CLASS_ZOMBIE:
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// zombies get no items at all...
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break;
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#endif
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}
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UINT32 invsize = pp->Inv.size();
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@@ -1086,11 +1084,8 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC
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bStatus += (INT8)(HighestPlayerProgressPercentage() / 10);
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bStatus = (INT8)min( 100, bStatus );
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break;
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#ifdef ENABLE_ZOMBIES
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case SOLDIER_CLASS_ZOMBIE:
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bStatus = (INT8)(1); // if a zombie gets anything, it'll be broken
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#endif
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bStatus = 1; // if a zombie gets anything, it'll be broken
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default:
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bStatus = (INT8)(50 + Random( 51 ) );
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break;
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@@ -2144,9 +2139,7 @@ void ChooseFaceGearForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp )
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break;
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case SOLDIER_CLASS_ADMINISTRATOR:
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case SOLDIER_CLASS_GREEN_MILITIA:
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#ifdef ENABLE_ZOMBIES
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case SOLDIER_CLASS_ZOMBIE:
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#endif
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break;
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}
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