Removed ENABLE_ZOMBIES-define

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-31 17:54:51 +00:00
parent c0bf35543f
commit d1e1759aa2
37 changed files with 2010 additions and 2238 deletions
+1 -5
View File
@@ -1284,8 +1284,6 @@ INT16 ActionInProgress(SOLDIERTYPE *pSoldier)
void TurnBasedHandleNPCAI(SOLDIERTYPE *pSoldier)
{
#ifdef ENABLE_ZOMBIES
// added by Flugente: static pointers, used to break out of an endless circles (currently only used for zombie AI)
static SOLDIERTYPE* pLastDecisionSoldier = NULL;
static INT16 lastdecisioncount = 0;
@@ -1312,7 +1310,7 @@ void TurnBasedHandleNPCAI(SOLDIERTYPE *pSoldier)
pLastDecisionSoldier = pSoldier;
lastdecisioncount = 0;
}
#endif
// yikes, this shouldn't occur! we should be trying to finish our move!
// pSoldier->flags.fNoAPToFinishMove = FALSE;
@@ -1475,9 +1473,7 @@ void TurnBasedHandleNPCAI(SOLDIERTYPE *pSoldier)
{
// turn based... abort this guy's turn
EndAIGuysTurn( pSoldier );
#ifdef ENABLE_ZOMBIES
lastdecisioncount = 0;
#endif
}
}
else