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Removed ENABLE_ZOMBIES-define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -289,10 +289,8 @@ void SetNewLoadScreenHint()
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fShow = TRUE;
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else if ( zLoadScreenHint[cnt].usFlags & LOADSCREEN_FOOD && gGameOptions.fFoodSystem )
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fShow = TRUE;
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#ifdef ENABLE_ZOMBIES
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else if ( zLoadScreenHint[cnt].usFlags & LOADSCREEN_ZOMBIE && gGameSettings.fOptions[TOPTION_ZOMBIES] )
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fShow = TRUE;
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#endif
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else if ( zLoadScreenHint[cnt].usFlags & LOADSCREEN_OVERHEAT_DIRT && (gGameExternalOptions.fWeaponOverheating || gGameExternalOptions.fDirtSystem) )
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fShow = TRUE;
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else if ( zLoadScreenHint[cnt].usFlags & LOADSCREEN_NCTH && UsingNewCTHSystem() )
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@@ -6256,9 +6256,7 @@ STR16 zOptionsToggleText[] =
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L"佣兵修理时保持沉默", // Madd: mercs don't say quotes while repairing
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L"佣兵医疗时保持沉默", // Madd: mercs don't say quotes while doctoring
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L"自动加速敌军回合", // Automatic fast forward through AI turns
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#ifdef ENABLE_ZOMBIES
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L"僵尸模式",
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#endif
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L"区域物品栏弹窗匹配拾取", // the_bob : enable popups for picking items from sector inv
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L"标记剩余敌人",
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L"显示LBE(携行具)物品",
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@@ -6373,9 +6371,7 @@ STR16 zOptionsScreenHelpText[] =
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L"打开时,佣兵医疗时不会随时汇报进程。",
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L"打开时,敌军回合将被大幅加速。",
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#ifdef ENABLE_ZOMBIES
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L"打开时,被击毙的敌人将有可能变成僵尸!杀出个黎明!",
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#endif
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L"打开时,在区域物品栏界面,点击佣兵身上空白的携行具位置会弹窗匹配拾取物品。",
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L"打开时,会直接显示该区域最后一个敌人的大致位置。",
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L"打开时,在区域物品栏界面,右键点击装有物品的携行具时可直接显示包含的物品。",
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@@ -6257,9 +6257,7 @@ STR16 zOptionsToggleText[] =
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L"Quiet Repairing", // Madd: mercs don't say quotes while repairing // TODO.Translate
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L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring // TODO.Translate
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // TODO.Translate
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#endif
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L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
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L"Mark Remaining Hostiles", // TODO.Translate
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L"Show LBE Content", // TODO.Translate
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@@ -6374,9 +6372,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, mercs will not report progress during doctoring.", // TODO.Translate
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L"When ON, AI turns will be much faster.", // TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"When ON, zombies will spawn. Beware!", // allow zombies // TODO.Translate
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#endif
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L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", // TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", // TODO.Translate
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@@ -6253,9 +6253,7 @@ STR16 zOptionsToggleText[] =
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L"Quiet Repairing", // Madd: mercs don't say quotes while repairing
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L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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#endif
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L"Allow Zombies", // Flugente Zombies
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L"Enable Inventory Popups", // the_bob : enable popups for picking items from sector inv
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L"Mark Remaining Hostiles",
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L"Show LBE Content",
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@@ -6370,9 +6368,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, mercs will not report progress during doctoring.",
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L"When ON, AI turns will be much faster.",
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#ifdef ENABLE_ZOMBIES
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L"When ON, zombies will spawn. Beware!", // allow zombies
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#endif
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L"When ON, enables popup boxes that appear when left-click on empty merc inventory slots in mapscreen sector inventory.",
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L"When ON, approximate locations of the last enemies in the sector will be highlighted.",
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L"When ON, will show the contents of an LBE item; otherwise, regular NAS interface will be shown.",
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@@ -6265,9 +6265,7 @@ STR16 zOptionsToggleText[] =
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L"Réparer en silence", // Madd: mercs don't say quotes while repairing
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L"Soigner en silence", // Madd: mercs don't say quotes while doctoring
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L"Accélérer les tours ennemis", // Automatic fast forward through AI turns
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#ifdef ENABLE_ZOMBIES
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L"Avec zombis", // Flugente Zombies 1.0
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#endif
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L"Avec zombis", // Flugente Zombies
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L"Propose objet/inventaire", // the_bob : enable popups for picking items from sector inv
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L"Situer ennemi restant",
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L"Afficher contenu LBE/DESC.",
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@@ -6381,9 +6379,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Si activé, les mercenaires ne feront pas de compte rendu des progrès sur les réparations.",
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L"Si activé, les mercenaires ne feront pas de compte rendu des progrès sur les soins.",
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L"Si activé, les tours de l'IA seront plus rapides.",
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#ifdef ENABLE_ZOMBIES
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L"Si activé, les zombis seront présents. Soyez au courant !", // allow zombies
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#endif
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L"Si activé, ouvrir inventaire d'un mercenaire et celui du secteur.\nClic gauche sur un emplacement vide inv/obj/arme et une fenêtre \nproposera des choix.",
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L"Si activé, la zone où se trouve le reste des ennemis dans le secteur, est mis en évidence.",
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L"Si activé, montre le contenu d'un élément LBE quand la fenêtre de description est ouverte.",
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@@ -6105,9 +6105,7 @@ STR16 zOptionsToggleText[] =
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L"Stummes Reparieren", // Madd: mercs don't say quotes while repairing
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L"Stumme Behandlung", // Madd: mercs don't say quotes while doctoring
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L"Autom. schnelle Gegner-Züge", // Automatic fast forward through AI turns
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#ifdef ENABLE_ZOMBIES
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L"Zombies erlauben", // Flugente Zombies 1.0
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#endif
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L"Zombies erlauben", // Flugente Zombies
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L"Inventar Popup-Menüs", // the_bob : enable popups for picking items from sector inv
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L"Übrige Feinde markieren",
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L"Tascheninhalt anzeigen",
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@@ -6222,9 +6220,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Wenn diese Funktion aktiviert ist, werden die Söldner über den ärztlichen Fortschritt nicht mehr berichten.",
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L"Wenn diese Funktion aktiviert ist, werden gegnerische Züge schneller durchgeführt.",
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#ifdef ENABLE_ZOMBIES
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L"Wenn diese Funktion aktiviert ist, können Tote als Zombies wieder auferstehen. Seien Sie auf der Hut!",
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#endif
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L"Wenn diese Funktion aktiviert ist, und Sie mit der linken Maustaste auf einen freien Söldner-Inventarplatz klicken (während das Sektor-Inventar angezeigt wird), wird ein hilfreiches Popup-Menü eingeblendet.",
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L"Wenn diese Funktion aktiviert ist, wird die ungefähre Postion der verbleibenden Feinde auf der Übersichtskarte schraffiert",
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L"Wenn diese Funktion aktiviert ist, wird in der erweiterten Beschreibung von Tashen statt den Anbauteilen deren Inhalt angezeigt.",
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@@ -6243,9 +6243,7 @@ STR16 zOptionsToggleText[] =
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L"Quiet Repairing", // Madd: mercs don't say quotes while repairing // TODO.Translate
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L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring // TODO.Translate
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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#endif
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L"Allow Zombies", // Flugente Zombies
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L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
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L"Mark Remaining Hostiles", // TODO.Translate
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L"Show LBE Content", // TODO.Translate
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@@ -6360,9 +6358,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, mercs will not report progress during doctoring.", // TODO.Translate
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L"When ON, AI turns will be much faster.", // TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"When ON, zombies will spawn. Beware!", // allow zombies // TODO.Translate
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#endif
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L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", // TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", // TODO.Translate
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@@ -6262,9 +6262,7 @@ STR16 zOptionsToggleText[] =
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L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring // TODO.Translate
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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#endif
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L"Allow Zombies", // Flugente Zombies
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L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
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L"Mark Remaining Hostiles", // TODO.Translate
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L"Show LBE Content", // TODO.Translate
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@@ -6379,9 +6377,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, mercs will not report progress during doctoring.", // TODO.Translate
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L"When ON, AI turns will be much faster.", // TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"When ON, zombies will spawn. Beware!", // allow zombies // TODO.Translate
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#endif
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L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", // TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", // TODO.Translate
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@@ -6253,9 +6253,7 @@ STR16 zOptionsToggleText[] =
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L"Тихий ремонт", // Madd: mercs don't say quotes while repairing
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L"Тихое лечение", // Madd: mercs don't say quotes while doctoring
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L"Быстрый ход компьютера", // Automatic fast forward through AI turns
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#ifdef ENABLE_ZOMBIES
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L"Зомби в игре!", // Flugente Zombies 1.0
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#endif
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L"Зомби в игре!", // Flugente Zombies
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L"Меню в инвентаре бойца", // the_bob : enable popups for picking items from sector inv
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L"Отметить оставшихся врагов",
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L"Показать содержимое разгрузки",
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@@ -6370,9 +6368,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Если включено, бойцы не будут\nсообщать о статусе лечения.",
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L"Если включено, ожидание,\nпока сделают ход противник,\nгражданские и другие существа,\nбудет значительно меньше.",
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#ifdef ENABLE_ZOMBIES
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L"Если включено, убитые враги\nбудут превращаться в зомби. Веселитесь!",
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#endif
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L"Если включено, при просмотре\nпредметов сектора в инвентаре бойца\nбудет доступно меню по нажатии\nлевой кнопки на пустой карман.",
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L"Если включено, указывается примерное\nположение последних врагов в секторе.",
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L"Если включено, показывает содержимое разгрузки,\nиначе - обычный интерфейс новой системы навески.",
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