diff --git a/Tactical/Interface Items.cpp b/Tactical/Interface Items.cpp index d0ee5fb8..3ae6070d 100644 --- a/Tactical/Interface Items.cpp +++ b/Tactical/Interface Items.cpp @@ -6442,8 +6442,8 @@ void ItemDescAttachmentsCallback( MOUSE_REGION * pRegion, INT32 iReason ) } else { - // ATE: Make sure we have enough AP's to drop it if we pick it up! - if ( pAttachment->exists() && EnoughPoints( gpItemDescSoldier, ( AttachmentAPCost( pAttachment->usItem, gpItemDescObject, gpItemPointerSoldier ) + APBPConstants[AP_PICKUP_ITEM] ), 0, TRUE ) ) + // shadooow: removed checking extra cost for picking up the item + if ( pAttachment->exists() && EnoughPoints( gpItemDescSoldier, ( AttachmentAPCost( pAttachment->usItem, gpItemDescObject, gpItemPointerSoldier )), 0, TRUE ) ) { // Flugente: if we are trying to remove the detonators of an armed bomb, auto-fail: it explodes if ( gpItemPointerSoldier && ( (Item[gpItemDescObject->usItem].usItemClass & (IC_BOMB)) && ( ( (*gpItemDescObject)[ubStatusIndex]->data.misc.bDetonatorType == BOMB_TIMED ) || ( (*gpItemDescObject)[ubStatusIndex]->data.misc.bDetonatorType == BOMB_REMOTE ) ) ) )