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- New Feature: Now it is possible to compile a JA2 1.13 Demo executable with the actual 1.13 source code (by Jazz)
o This JA2 demo executable is as close as possible to the original JA2 demo, but with the 1.13 features! --> No laptop, disabled strategy actions, auto merc hired, only P1 maps, ... o To build the 1.13 executable, just enable the "JA113DEMO" define in builddefines.h o The 1.13 demo executable will read from ja2_Demo.ini instead of ja2.ini o You also need the "Data-JA2Demo" folder from the official 1.13 SVN GameDir: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir o Once you start the game with the demo executable, you will notice the "START DEMO" instead of "START NEW GAME" in the main menu o Multiplayer is disabled in the demo executable - There is another new define called "JA113NODEMO" (by Jazz) o See builddefines.h o If this define is enabled, a special version of 1.13 is build -> Disable all meanwhiles, emails, blocked quest with queen, alien queen git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5287 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5,35 +5,52 @@
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#include "GameVersion.h"
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#endif
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//
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// Keeps track of the game version
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//
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// ------------------------------
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// MAP EDITOR (Release and Debug) BUILD VERSION
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// ------------------------------
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#ifdef JA2EDITOR
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.4452 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.4452 (Development Build)" };
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#endif
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//MAP EDITOR BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Unfinished Business v1.5 (15-10-2011) - Map Editor v1.13.4452 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.4452 (Development Build)" };
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#endif
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// ------------------------------
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// DEBUG BUILD VERSIONS
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// ------------------------------
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#elif defined JA2BETAVERSION
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//BETA/TEST BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Debug v1.13.4820 (Development Build)" };
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//DEBUG BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.4820 (Development Build)" };
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#elif defined (JA113DEMO) || defined (JA113NODEMO)
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.4820 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.4820 (Development Build)" };
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#endif
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#elif defined CRIPPLED_VERSION
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//RELEASE BUILD VERSION s
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CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
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//RELEASE BUILD VERSION s
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CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
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// ------------------------------
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// RELEASE BUILD VERSIONS
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// ------------------------------
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#else
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//RELEASE BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business v1.5 (15-10-2011) - v1.13.4462 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.4462 (Development Build)" };
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#elif defined (JA113DEMO) || defined (JA113NODEMO)
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.4462 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Release v1.13.4462 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.4462 (Development Build)" };
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#endif
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#endif
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@@ -41,5 +58,4 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
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CHAR8 czVersionNumber[16] = { "Build 11.12.05" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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// SAVE_GAME_VERSION is defined in header, change it there
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