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- New Feature: Now it is possible to compile a JA2 1.13 Demo executable with the actual 1.13 source code (by Jazz)
o This JA2 demo executable is as close as possible to the original JA2 demo, but with the 1.13 features! --> No laptop, disabled strategy actions, auto merc hired, only P1 maps, ... o To build the 1.13 executable, just enable the "JA113DEMO" define in builddefines.h o The 1.13 demo executable will read from ja2_Demo.ini instead of ja2.ini o You also need the "Data-JA2Demo" folder from the official 1.13 SVN GameDir: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir o Once you start the game with the demo executable, you will notice the "START DEMO" instead of "START NEW GAME" in the main menu o Multiplayer is disabled in the demo executable - There is another new define called "JA113NODEMO" (by Jazz) o See builddefines.h o If this define is enabled, a special version of 1.13 is build -> Disable all meanwhiles, emails, blocked quest with queen, alien queen git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5287 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -314,6 +314,11 @@ BOOLEAN InitMainMenu( )
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//if there are no saved games, disable the button
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if( !IsThereAnySavedGameFiles() )
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DisableButton( iMenuButtons[ LOAD_GAME ] );
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#ifdef JA113DEMO
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DisableButton( iMenuButtons[ NEW_MP_GAME ] );
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#endif
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gbHandledMainMenu = 0;
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fInitialRender = TRUE;
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@@ -644,8 +649,13 @@ BOOLEAN CreateDestroyMainMenuButtons( BOOLEAN fCreate )
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GetMLGFilename( filename, MLG_TITLETEXT );
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GetMLGFilename( filenameMP, MLG_TITLETEXT_MP );
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#ifdef JA113DEMO
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// Load the "Start Demo" image
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iMenuImages[ NEW_GAME ] = LoadButtonImage( filename ,17,17,18,19,-1 );
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#else
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iMenuImages[ NEW_GAME ] = LoadButtonImage( filename, 0,0, 1, 2 ,-1 );
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#endif
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iMenuImages[ NEW_MP_GAME ] = LoadButtonImage( filenameMP, 0, 0, 1, 2, -1 );
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sSlot = 0;
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