- New Feature: Now it is possible to compile a JA2 1.13 Demo executable with the actual 1.13 source code (by Jazz)

o This JA2 demo executable is as close as possible to the original JA2 demo, but with the 1.13 features!
--> No laptop, disabled strategy actions, auto merc hired, only P1 maps, ...
o To build the 1.13 executable, just enable the "JA113DEMO" define in builddefines.h
o The 1.13 demo executable will read from ja2_Demo.ini instead of ja2.ini
o You also need the "Data-JA2Demo" folder from the official 1.13 SVN GameDir: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir
o Once you start the game with the demo executable, you will notice the "START DEMO" instead of "START NEW GAME" in the main menu
o Multiplayer is disabled in the demo executable

- There is another new define called "JA113NODEMO" (by Jazz)
o See builddefines.h
o If this define is enabled, a special version of 1.13 is build
-> Disable all meanwhiles, emails, blocked quest with queen, alien queen


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5287 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-05-18 11:20:11 +00:00
parent 9a2896d72c
commit d23a94eefc
47 changed files with 385 additions and 97 deletions
+11 -1
View File
@@ -314,6 +314,11 @@ BOOLEAN InitMainMenu( )
//if there are no saved games, disable the button
if( !IsThereAnySavedGameFiles() )
DisableButton( iMenuButtons[ LOAD_GAME ] );
#ifdef JA113DEMO
DisableButton( iMenuButtons[ NEW_MP_GAME ] );
#endif
gbHandledMainMenu = 0;
fInitialRender = TRUE;
@@ -644,8 +649,13 @@ BOOLEAN CreateDestroyMainMenuButtons( BOOLEAN fCreate )
GetMLGFilename( filename, MLG_TITLETEXT );
GetMLGFilename( filenameMP, MLG_TITLETEXT_MP );
#ifdef JA113DEMO
// Load the "Start Demo" image
iMenuImages[ NEW_GAME ] = LoadButtonImage( filename ,17,17,18,19,-1 );
#else
iMenuImages[ NEW_GAME ] = LoadButtonImage( filename, 0,0, 1, 2 ,-1 );
#endif
iMenuImages[ NEW_MP_GAME ] = LoadButtonImage( filenameMP, 0, 0, 1, 2, -1 );
sSlot = 0;