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- New Feature: Now it is possible to compile a JA2 1.13 Demo executable with the actual 1.13 source code (by Jazz)
o This JA2 demo executable is as close as possible to the original JA2 demo, but with the 1.13 features! --> No laptop, disabled strategy actions, auto merc hired, only P1 maps, ... o To build the 1.13 executable, just enable the "JA113DEMO" define in builddefines.h o The 1.13 demo executable will read from ja2_Demo.ini instead of ja2.ini o You also need the "Data-JA2Demo" folder from the official 1.13 SVN GameDir: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir o Once you start the game with the demo executable, you will notice the "START DEMO" instead of "START NEW GAME" in the main menu o Multiplayer is disabled in the demo executable - There is another new define called "JA113NODEMO" (by Jazz) o See builddefines.h o If this define is enabled, a special version of 1.13 is build -> Disable all meanwhiles, emails, blocked quest with queen, alien queen git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5287 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -85,6 +85,12 @@
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#include "Luaglobal.h"
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#include "SaveLoadScreen.h"
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#ifdef JA113DEMO
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#include "Merc Contract.h"
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#include "Soldier Add.h"
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#include "Map Screen Interface Bottom.h"
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#endif
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#include "PostalService.h"
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extern CPostalService gPostalService;
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@@ -553,7 +559,7 @@ BOOLEAN InitNewGame( BOOLEAN fReset )
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AutoSaveToSlot[4] = FALSE;
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#ifdef JA2UB
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#if (defined JA2UB || defined JA113NODEMO)
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//Ja25 no meanwhiles
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#else
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// reset meanwhile flags
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@@ -709,7 +715,7 @@ fFirstTimeInMapScreen = TRUE;
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InitCustomStrategicLayer ( );
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#endif
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#else
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#ifdef JA2UB
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#if (defined JA2UB || defined JA113NODEMO)
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#else
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INT32 iStartingCash;
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@@ -779,8 +785,30 @@ fFirstTimeInMapScreen = TRUE;
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}
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else
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{
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#ifdef JA113DEMO
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//QuickSetupOfMercProfileItems( 0,4 ); //Vicki
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//QuickGameMemberHireMerc( 4 );
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//QuickSetupOfMercProfileItems( 0,7 ); // Ivan
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//QuickGameMemberHireMerc( 7 );
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//QuickSetupOfMercProfileItems( 0,10 ); // Shadow
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//QuickGameMemberHireMerc( 10 );
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//QuickSetupOfMercProfileItems( 0,33 ); //
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//QuickGameMemberHireMerc( 33 );
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//QuickSetupOfMercProfileItems( 0,42 ); //
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//QuickGameMemberHireMerc( 42 );
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SetLaptopExitScreen( MAP_SCREEN );
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SetPendingNewScreen( MAP_SCREEN );
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#else
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SetLaptopExitScreen( INIT_SCREEN );
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SetPendingNewScreen(LAPTOP_SCREEN);
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#endif
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}
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gubScreenCount = 1;
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@@ -803,6 +831,10 @@ fFirstTimeInMapScreen = TRUE;
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//Set the fact the game is in progress
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gTacticalStatus.fHasAGameBeenStarted = TRUE;
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#ifdef JA113DEMO
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RequestTriggerExitFromMapscreen( MAP_EXIT_TO_TACTICAL );
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#endif
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return( TRUE );
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}
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@@ -1012,6 +1044,10 @@ void QuickSetupOfMercProfileItems( UINT32 uiCount, UINT8 ubProfileIndex )
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BOOLEAN QuickGameMemberHireMerc( UINT8 ubCurrentSoldier )
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{
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MERC_HIRE_STRUCT HireMercStruct;
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#ifdef JA113DEMO
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INT16 sSoldierID=0;
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#endif
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memset(&HireMercStruct, 0, sizeof(MERC_HIRE_STRUCT));
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@@ -1024,7 +1060,11 @@ BOOLEAN QuickGameMemberHireMerc( UINT8 ubCurrentSoldier )
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HireMercStruct.fCopyProfileItemsOver = TRUE;
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HireMercStruct.ubInsertionCode = INSERTION_CODE_CHOPPER;
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#ifdef JA113DEMO
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HireMercStruct.iTotalContractLength = 61;
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#else
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HireMercStruct.iTotalContractLength = 7;
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#endif
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//specify when the merc should arrive
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HireMercStruct.uiTimeTillMercArrives = 0;
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@@ -1034,6 +1074,14 @@ BOOLEAN QuickGameMemberHireMerc( UINT8 ubCurrentSoldier )
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{
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return(FALSE);
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}
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#ifdef JA113DEMO
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sSoldierID = GetSoldierIDFromMercID( ubCurrentSoldier );
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if( sSoldierID == -1 )
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return( FALSE );
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Menptr[ sSoldierID ].bTypeOfLastContract = CONTRACT_EXTEND_1_WEEK;
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#endif
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//add an entry in the finacial page for the hiring of the merc
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AddTransactionToPlayersBook(HIRED_MERC, ubCurrentSoldier, GetWorldTotalMin(), -(INT32) gMercProfiles[ubCurrentSoldier].uiWeeklySalary );
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