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- New Feature: Now it is possible to compile a JA2 1.13 Demo executable with the actual 1.13 source code (by Jazz)
o This JA2 demo executable is as close as possible to the original JA2 demo, but with the 1.13 features! --> No laptop, disabled strategy actions, auto merc hired, only P1 maps, ... o To build the 1.13 executable, just enable the "JA113DEMO" define in builddefines.h o The 1.13 demo executable will read from ja2_Demo.ini instead of ja2.ini o You also need the "Data-JA2Demo" folder from the official 1.13 SVN GameDir: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir o Once you start the game with the demo executable, you will notice the "START DEMO" instead of "START NEW GAME" in the main menu o Multiplayer is disabled in the demo executable - There is another new define called "JA113NODEMO" (by Jazz) o See builddefines.h o If this define is enabled, a special version of 1.13 is build -> Disable all meanwhiles, emails, blocked quest with queen, alien queen git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5287 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -476,7 +476,63 @@ void HandleHeliDrop( )
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{
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guiPendingOverrideEvent = LU_BEGINUILOCK;
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}
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#ifdef JA113DEMO
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//if ( _KeyDown( ESC ) )
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//{
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// Loop through all mercs not yet placed
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for ( cnt = gbCurDrop; cnt < gbNumHeliSeatsOccupied; cnt++ )
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{
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// Add merc to sector
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#ifdef JA2UB
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//MercPtrs[ gusHeliSeats[ cnt ] ]->ubStrategicInsertionCode = INSERTION_CODE_NORTH;
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MercPtrs[ gusHeliSeats[ cnt ] ]->ubStrategicInsertionCode = INSERTION_CODE_GRIDNO;
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MercPtrs[ gusHeliSeats[ cnt ] ]->usStrategicInsertionData = gGameUBOptions.LOCATEGRIDNO;
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#else
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//MercPtrs[ gusHeliSeats[ cnt ] ]->ubStrategicInsertionCode = INSERTION_CODE_NORTH;
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MercPtrs[ gusHeliSeats[ cnt ] ]->ubStrategicInsertionCode = INSERTION_CODE_GRIDNO;
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MercPtrs[ gusHeliSeats[ cnt ] ]->usStrategicInsertionData = gGameExternalOptions.iInitialMercArrivalLocation;
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#endif
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// HEADROCK HAM 3.5: Externalized!
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UpdateMercInSector( MercPtrs[ gusHeliSeats[ cnt ] ], gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY, startingZ );
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// Check for merc arrives quotes...
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HandleMercArrivesQuotes( MercPtrs[ gusHeliSeats[ cnt ] ] );
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ScreenMsg( FONT_MCOLOR_WHITE, MSG_INTERFACE, TacticalStr[ MERC_HAS_ARRIVED_STR ], MercPtrs[ gusHeliSeats[ cnt ] ]->name );
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}
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// Remove heli
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DeleteAniTile( gpHeli );
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RebuildCurrentSquad( );
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// Remove sound
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if( uiSoundSample!=NO_SAMPLE )
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{
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SoundStop( uiSoundSample );
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}
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gfHandleHeli = FALSE;
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gfIgnoreScrolling = FALSE;
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gbNumHeliSeatsOccupied = 0;
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UnLockPauseState();
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UnPauseGame();
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// Select our first guy
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SelectSoldier( gusHeliSeats[ 0 ], FALSE, TRUE );
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//guiCurrentEvent = LU_ENDUILOCK;
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//gCurrentUIMode = LOCKUI_MODE;
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guiPendingOverrideEvent = LU_ENDUILOCK;
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//UIHandleLUIEndLock( NULL );
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HandleFirstHeliDropOfGame( );
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return;
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//}
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#else
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if ( _KeyDown( ESC ) )
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{
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// Loop through all mercs not yet placed
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@@ -532,7 +588,7 @@ void HandleHeliDrop( )
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return;
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}
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#endif
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gfIgnoreScrolling = TRUE;
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uiClock = GetJA2Clock( );
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