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- New Feature: Now it is possible to compile a JA2 1.13 Demo executable with the actual 1.13 source code (by Jazz)
o This JA2 demo executable is as close as possible to the original JA2 demo, but with the 1.13 features! --> No laptop, disabled strategy actions, auto merc hired, only P1 maps, ... o To build the 1.13 executable, just enable the "JA113DEMO" define in builddefines.h o The 1.13 demo executable will read from ja2_Demo.ini instead of ja2.ini o You also need the "Data-JA2Demo" folder from the official 1.13 SVN GameDir: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir o Once you start the game with the demo executable, you will notice the "START DEMO" instead of "START NEW GAME" in the main menu o Multiplayer is disabled in the demo executable - There is another new define called "JA113NODEMO" (by Jazz) o See builddefines.h o If this define is enabled, a special version of 1.13 is build -> Disable all meanwhiles, emails, blocked quest with queen, alien queen git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5287 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5538,7 +5538,7 @@ void SOLDIERTYPE::EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 sDamage, INT1
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}
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////////////////////////////////////////////////////////////////////////////
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sDamage = sDamage / PUNCH_REAL_DAMAGE_PORTION;
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#ifdef JA2UB
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#if (defined JA2UB || defined JA113NODEMO)
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//Ja25: No meanwhiles
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#else
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if ( AreInMeanwhile() && gCurrentMeanwhileDef.ubMeanwhileID == INTERROGATION )
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@@ -8845,7 +8845,7 @@ void SOLDIERTYPE::BeginSoldierGetup( void )
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{
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return;
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}
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#ifdef JA2UB
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#if (defined JA2UB || defined JA113NODEMO)
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//Ja25: No meanwhiles
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#else
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// ATE: Don't getup if we are in a meanwhile
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@@ -9092,7 +9092,7 @@ UINT8 SOLDIERTYPE::SoldierTakeDamage( INT8 bHeight, INT16 sLifeDeduct, INT16 sBr
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// Turn off
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this->flags.uiStatusFlags &= ( ~SOLDIER_NPC_SHOOTING );
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}
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#ifdef JA2UB
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#if (defined JA2UB || defined JA113NODEMO)
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//Ja25: No meanwhiles
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#else
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// CJC: make sure Elliot doesn't bleed to death!
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@@ -11373,7 +11373,7 @@ void SOLDIERTYPE::EVENT_SoldierBeginPunchAttack( INT32 sGridNo, UINT8 ubDirectio
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}
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//Ja25 No meanwhiles
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#ifdef JA2UB
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#if (defined JA2UB || defined JA113NODEMO)
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if ( fMartialArtist && !Item[usItem].crowbar && this->ubBodyType == REGMALE)
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#else
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if ( fMartialArtist && !AreInMeanwhile( ) && !Item[usItem].crowbar && this->ubBodyType == REGMALE ) // SANDRO - added check for body type
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