From d23f9313bd4fe9cab65221ea2407a879be792b30 Mon Sep 17 00:00:00 2001 From: silversurfer Date: Sat, 5 Mar 2016 14:43:40 +0000 Subject: [PATCH] Fix (by Sevenfm): AI attitude was mixed with orders in function NewDest git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8091 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- GameVersion.cpp | 18 +++++++++--------- TacticalAI/AIUtils.cpp | 2 +- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/GameVersion.cpp b/GameVersion.cpp index f0298026..16c7e3cc 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -15,9 +15,9 @@ #ifdef JA2EDITOR #ifdef JA2UB - CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8056 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8084 (Development Build)" }; #else - CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8056 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8084 (Development Build)" }; #endif // ------------------------------ @@ -27,11 +27,11 @@ //DEBUG BUILD VERSION #ifdef JA2UB - CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8056 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8084 (Development Build)" }; #elif defined (JA113DEMO) - CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8056 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8084 (Development Build)" }; #else - CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8056 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8084 (Development Build)" }; #endif #elif defined CRIPPLED_VERSION @@ -46,16 +46,16 @@ //RELEASE BUILD VERSION #ifdef JA2UB - CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8056 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8084 (Development Build)" }; #elif defined (JA113DEMO) - CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8056 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8084 (Development Build)" }; #else - CHAR16 zVersionLabel[256] = { L"Release v1.13.8056 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Release v1.13.8084 (Development Build)" }; #endif #endif -CHAR8 czVersionNumber[16] = { "Build 16.02.13" }; //YY.MM.DD +CHAR8 czVersionNumber[16] = { "Build 16.03.05" }; //YY.MM.DD CHAR16 zTrackingNumber[16] = { L"Z" }; // SAVE_GAME_VERSION is defined in header, change it there diff --git a/TacticalAI/AIUtils.cpp b/TacticalAI/AIUtils.cpp index 10e0c042..f7c998fd 100644 --- a/TacticalAI/AIUtils.cpp +++ b/TacticalAI/AIUtils.cpp @@ -384,7 +384,7 @@ void NewDest(SOLDIERTYPE *pSoldier, INT32 usGridNo) //pSoldier->pathing.sDestination = usGridNo; BOOLEAN fSet = FALSE; - if ( IS_MERC_BODY_TYPE( pSoldier ) && pSoldier->aiData.bAction == AI_ACTION_TAKE_COVER && (pSoldier->aiData.bOrders == DEFENSIVE || pSoldier->aiData.bOrders == CUNNINGSOLO || pSoldier->aiData.bOrders == CUNNINGAID ) && (SoldierDifficultyLevel( pSoldier ) >= 2) ) + if ( IS_MERC_BODY_TYPE( pSoldier ) && pSoldier->aiData.bAction == AI_ACTION_TAKE_COVER && (pSoldier->aiData.bAttitude == DEFENSIVE || pSoldier->aiData.bAttitude == CUNNINGSOLO || pSoldier->aiData.bAttitude == CUNNINGAID ) && (SoldierDifficultyLevel( pSoldier ) >= 2) ) { UINT16 usMovementMode;