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SOLDIERTYPE::bOverrideMoveSpeed to SoldierID
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@@ -2312,7 +2312,7 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
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numBytesRead = ReadFieldByField(hFile, &this->ubDoorOpeningNoise, sizeof(ubDoorOpeningNoise), sizeof(UINT8), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->ubDoorOpeningNoise, sizeof(ubDoorOpeningNoise), sizeof(UINT8), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->pGroup, sizeof(pGroup), 1, numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->pGroup, sizeof(pGroup), 1, numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->ubLeaveHistoryCode, sizeof(ubLeaveHistoryCode), sizeof(UINT8), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->ubLeaveHistoryCode, sizeof(ubLeaveHistoryCode), sizeof(UINT8), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->bOverrideMoveSpeed, sizeof(bOverrideMoveSpeed), sizeof(INT8), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->bOverrideMoveSpeed, sizeof(bOverrideMoveSpeed), sizeof(UINT16), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->uiTimeSoldierWillArrive, sizeof(uiTimeSoldierWillArrive), sizeof(UINT32), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->uiTimeSoldierWillArrive, sizeof(uiTimeSoldierWillArrive), sizeof(UINT32), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->bVehicleUnderRepairID, sizeof(bVehicleUnderRepairID), sizeof(INT8), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->bVehicleUnderRepairID, sizeof(bVehicleUnderRepairID), sizeof(INT8), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->iTimeCanSignElsewhere, sizeof(iTimeCanSignElsewhere), sizeof(INT32), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->iTimeCanSignElsewhere, sizeof(iTimeCanSignElsewhere), sizeof(INT32), numBytesRead);
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@@ -9105,9 +9105,9 @@ void SetSoldierAniSpeed( SOLDIERTYPE *pSoldier )
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if ( pSoldier->flags.fUseMoverrideMoveSpeed )
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if ( pSoldier->flags.fUseMoverrideMoveSpeed )
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{
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{
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if (pSoldier->bOverrideMoveSpeed >= 0 && pSoldier->bOverrideMoveSpeed < TOTAL_SOLDIERS)
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if (pSoldier->bOverrideMoveSpeed < NOBODY)
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{
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{
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pStatsSoldier = MercPtrs[pSoldier->bOverrideMoveSpeed];
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pStatsSoldier = pSoldier->bOverrideMoveSpeed;
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}
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}
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}
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}
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@@ -1488,7 +1488,7 @@ public:
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struct GROUP *pGroup;
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struct GROUP *pGroup;
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UINT8 ubLeaveHistoryCode;
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UINT8 ubLeaveHistoryCode;
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INT8 bOverrideMoveSpeed;
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SoldierID bOverrideMoveSpeed;
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UINT32 uiTimeSoldierWillArrive;
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UINT32 uiTimeSoldierWillArrive;
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