AmmoTypes.xml: tag <canGoThrough> replaced with <usPiercePersonChanceModifier> (unsigned integer). If value is > 0, a bullet can pierce a person after hitting. Higher values increase the chance to do so. Vehicles can now be pierced as well.

Requires GameDir >= r2360.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8378 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-01-27 22:35:31 +00:00
parent fd09d16b4d
commit d2a4d53a0a
3 changed files with 11 additions and 8 deletions
+1 -1
View File
@@ -230,7 +230,7 @@ typedef struct
// minimum damage can be zero
BOOLEAN zeroMinimumDamage;
BOOLEAN canGoThrough;
UINT16 usPiercePersonChanceModifier;
BOOLEAN standardIssue;
UINT8 numberOfBullets;
INT32 multipleBulletDamageMultiplier;