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AmmoTypes.xml: tag <canGoThrough> replaced with <usPiercePersonChanceModifier> (unsigned integer). If value is > 0, a bullet can pierce a person after hitting. Higher values increase the chance to do so. Vehicles can now be pierced as well.
Requires GameDir >= r2360. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8378 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -230,7 +230,7 @@ typedef struct
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// minimum damage can be zero
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BOOLEAN zeroMinimumDamage;
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BOOLEAN canGoThrough;
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UINT16 usPiercePersonChanceModifier;
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BOOLEAN standardIssue;
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UINT8 numberOfBullets;
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INT32 multipleBulletDamageMultiplier;
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