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Merged from revision: 7484
Fixes (by Buggler) - Commented code due to weird results when swapping filled LBE items that has pockets of the same size - Fixed militia remains in loaded sector on using Unassign All button and then not assigning any militia to the loaded sector git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7485 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -15231,7 +15231,7 @@ BOOLEAN SOLDIERTYPE::LooksLikeACivilian( void )
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checkslot = VESTPOCKPOS;
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break;
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case 4:
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if ( bLoop == 23 || bLoop == 35 || bLoop == 36 || bLoop == 37 || bLoop == 38 )
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if ( bLoop == MEDPOCK3POS || bLoop == SMALLPOCK11POS || bLoop == SMALLPOCK12POS || bLoop == SMALLPOCK13POS || bLoop == SMALLPOCK14POS )
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checkslot = LTHIGHPOCKPOS;
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else
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checkslot = RTHIGHPOCKPOS;
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@@ -15410,7 +15410,7 @@ BOOLEAN SOLDIERTYPE::EquipmentTooGood( BOOLEAN fCloselook )
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checkslot = VESTPOCKPOS;
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break;
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case 4:
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if ( bLoop == 23 || bLoop == 35 || bLoop == 36 || bLoop == 37 || bLoop == 38 )
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if ( bLoop == MEDPOCK3POS || bLoop == SMALLPOCK11POS || bLoop == SMALLPOCK12POS || bLoop == SMALLPOCK13POS || bLoop == SMALLPOCK14POS )
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checkslot = LTHIGHPOCKPOS;
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else
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checkslot = RTHIGHPOCKPOS;
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