Brute force to finally make militia show up when they're supposed to

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1035 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-07-09 08:58:56 +00:00
parent 1bf50d65f4
commit d318885593
2 changed files with 56 additions and 12 deletions
+2 -2
View File
@@ -701,10 +701,10 @@ void DoMilitiaHelpFromAdjacentSectors( INT16 sMapX, INT16 sMapY )
{
fMoreTroopsLeft[ x ] = MoveOneBestMilitiaMan( SECTORX( pMoveDir[ x ][0] ), SECTORY( pMoveDir[ x ][0] ), sMapX, sMapY );
if( fMilitiaAlreadyBeen )gfMSResetMilitia = TRUE;
if( fMoreTroopsLeft[ x ] )
{
if( fMilitiaAlreadyBeen )gfMSResetMilitia = TRUE;
gpAttackDirs[ x + 1 ][0] += pSectorInfo->ubNumberOfCivsAtLevel[GREEN_MILITIA] - uiNumGreen;
gpAttackDirs[ x + 1 ][1] += pSectorInfo->ubNumberOfCivsAtLevel[REGULAR_MILITIA] - uiNumReg;
gpAttackDirs[ x + 1 ][2] += pSectorInfo->ubNumberOfCivsAtLevel[ELITE_MILITIA] - uiNumElite;