diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index 2d76745df..caf0f636b 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -1097,6 +1097,20 @@ NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT = FALSE AUTO_COLLAPSE_INVENTORY_ON_TURN_END = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; Default: TRUE +; Don't create new squad for every passenger leaving vehicle, instead add him for any squad with empty slot (vanilla: FALSE). +;------------------------------------------------------------------------------------------------------------------------------ + +ADD_PASSENGER_TO_ANY_SQUAD = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; Automatically switch to passenger's squad when leaving vehicle (vanilla: TRUE). +;------------------------------------------------------------------------------------------------------------------------------ + +PASSENGER_LEAVING_SWITCH_TO_NEW_SQUAD = FALSE + ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -2050,24 +2064,27 @@ AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE = 3 ; If AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE is set, adjust how much APs will be deducted (0 - 200). AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_SCALE = 100 +; If set to TRUE, vehicles can be driven through tactical maps. +ALLOW_DRIVING_VEHICLES_IN_TACTICAL = TRUE + +; Deduct APs from passengers when vehicle is moving to prevent exploits (default = 3). +; 0 - No change. +; 1 - AP deducted from vehicle are also deducted from all passengers. +; 2 - AP deducted from vehicle are also deducted from all passengers, but adjusted to initial APs of any given passenger. +; 3 - AP deducted from vehicle are also deducted from all passengers, but only to the certain threshold (default). +AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE = 3 + +; If AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE is set, adjust how much APs will be deducted (0 - 200). +AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_SCALE = 100 + +;****************************************************************************************************************************** + +[Tactical Cover System Settings] + ;****************************************************************************************************************************** ; These are settings for the new Cover Display system, shown when you press 'END' in the tactical screen. ;****************************************************************************************************************************** -; For every level of the stealth trait, X points (to your standard stealth value + equipment) gets added. -COVER_SYSTEM_STEALTH_TRAIT_VALUE = 15 - -; This tell how much a stealth value of 100 will decrese the sight range of an enemy. -; 50% means that at 100 stealth level you have reduced the enemies sight range by 50%. -COVER_SYSTEM_STEALTH_EFFECTIVENESS = 50 - -; This is similar to STEALTH_EFFECTIVENESS. -; 100% wood camoflague will reduce the enemies vision if you are on wooden terrain. -COVER_SYSTEM_CAMOUFLAGE_EFFECTIVENESS = 50 - -; How much the stance influences the view range reduction. Prone will give you 10% (default) view reduction / cover. -COVER_SYSTEM_STANCE_EFFECTIVENESS = 10 - ; Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, ; one combat pack and one backpack will give a 50% (default) sight penalty with the default settings. COVER_SYSTEM_LBE_EFFECTIVENESS = 20