- Added menu option to show weapon ranges in tiles/meters

- Allowed to enter tactical view for any visited sector


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@234 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-06-15 14:22:18 +00:00
parent 68510dd26d
commit d390d4a266
10 changed files with 30 additions and 18 deletions
+2 -2
View File
@@ -1375,7 +1375,7 @@ void CreateMouseRegionForBigImage( UINT16 usPosY, UINT8 ubCount, INT16 *pItemNum
gWeaponStatsDesc[ 11 ], //Damage String
gunDamage, //Gun damage
gWeaponStatsDesc[ 10 ], //Range String
Weapon[ pItemNumbers[ i ] ].usRange/10, //Gun Range
gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] ? Weapon[ pItemNumbers[ i ] ].usRange/10 : Weapon[ pItemNumbers[ i ] ].usRange, //Gun Range
gWeaponStatsDesc[ 5 ], //AP String
//apStr, //AP's
L"- / - / -",
@@ -1436,7 +1436,7 @@ void CreateMouseRegionForBigImage( UINT16 usPosY, UINT8 ubCount, INT16 *pItemNum
gWeaponStatsDesc[ 11 ], //Damage String
gunDamage, //Gun damage
gWeaponStatsDesc[ 10 ], //Range String
Weapon[ pItemNumbers[ i ] ].usRange/10, //Gun Range
gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] ? Weapon[ pItemNumbers[ i ] ].usRange/10 : Weapon[ pItemNumbers[ i ] ].usRange, //Gun Range
gWeaponStatsDesc[ 5 ], //AP String
//apStr, //AP's
L"- / - / -",