- Added menu option to show weapon ranges in tiles/meters

- Allowed to enter tactical view for any visited sector


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@234 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-06-15 14:22:18 +00:00
parent 68510dd26d
commit d390d4a266
10 changed files with 30 additions and 18 deletions
+13 -9
View File
@@ -3815,8 +3815,8 @@ INT8 GetSAMIdFromSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
BOOLEAN CanGoToTacticalInSector( INT16 sX, INT16 sY, UINT8 ubZ )
{
INT32 cnt;
SOLDIERTYPE *pSoldier;
//INT32 cnt;
//SOLDIERTYPE *pSoldier;
// if not a valid sector
if( ( sX < 1 ) || ( sX > 16 ) || ( sY < 1 ) || ( sY > 16 ) || ( ubZ > 3 ) )
@@ -3825,17 +3825,21 @@ BOOLEAN CanGoToTacticalInSector( INT16 sX, INT16 sY, UINT8 ubZ )
}
cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
//cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
// look for all living, fighting mercs on player's team. Robot and EPCs qualify!
for ( pSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; cnt++, pSoldier++)
// look for all living, fighting mercs on player's team. Robot and EPCs qualify!
//for ( pSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; cnt++, pSoldier++)
{
// ARM: now allows loading of sector with all mercs below OKLIFE as long as they're alive
if ( ( pSoldier->bActive && pSoldier->bLife ) && !( pSoldier->uiStatusFlags & SOLDIER_VEHICLE ) &&
( pSoldier->bAssignment != IN_TRANSIT ) && ( pSoldier->bAssignment != ASSIGNMENT_POW ) &&
( pSoldier->bAssignment != ASSIGNMENT_DEAD ) && !SoldierAboardAirborneHeli( pSoldier ) )
//if( ( pSoldier->bActive && pSoldier->bLife ) && !( pSoldier->uiStatusFlags & SOLDIER_VEHICLE ) &&
// ( pSoldier->bAssignment != IN_TRANSIT ) && ( pSoldier->bAssignment != ASSIGNMENT_POW ) &&
// ( pSoldier->bAssignment != ASSIGNMENT_DEAD ) && !SoldierAboardAirborneHeli( pSoldier )
// )
//if( (SectorInfo[ SECTOR( gWorldSectorX,gWorldSectorY) ].uiFlags & SF_ALREADY_VISITED) )
if( GetSectorFlagStatus( sSelMapX, sSelMapY, ( UINT8 )iCurrentMapSectorZ, SF_ALREADY_VISITED ) == TRUE )
{
if ( !pSoldier->fBetweenSectors && pSoldier->sSectorX == sX && pSoldier->sSectorY == sY && pSoldier->bSectorZ == ubZ )
//if ( !pSoldier->fBetweenSectors && pSoldier->sSectorX == sX && pSoldier->sSectorY == sY && pSoldier->bSectorZ == ubZ )
{
return( TRUE );
}