diff --git a/Tactical/World Items.cpp b/Tactical/World Items.cpp index 020e02780..62ec10c62 100644 --- a/Tactical/World Items.cpp +++ b/Tactical/World Items.cpp @@ -488,6 +488,9 @@ INT32 AddItemToWorld( INT32 sGridNo, OBJECTTYPE *pObject, UINT8 ubLevel, UINT16 pSoldier = MercPtrs[ soldierID ]; } } + // sevenfm: added flag WORLD_ITEM_ARMED_BOMB + // this fixes bug with remote explosives not being removed after activation, if they were armed in inventory and thrown afterwards + gWorldItems[ iItemIndex ].usFlags |= WORLD_ITEM_ARMED_BOMB; if (pSoldier != NULL) {