diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 688b2e071..ea165abbf 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -122,14 +122,6 @@ MAX_ITEM_SIZE = 34 MAX_WEAPON_SIZE = 9 OLD_INVENTORY_ITEM_NUMBER = 99 -;------------------------------------------------------------------------------------------------------------------------------ -; USE_NEW_CTH_CALCULATION is an experimental switch which causes the game to use a cleaned up version of NCTH calculation. -; This switch will do nothing if you play with OCTH. -; The new code is easier to read for programmers and therefore (hopefully) easier to improve. ;-) -; The switch and the old code will probably be removed in the future. -;------------------------------------------------------------------------------------------------------------------------------ -USE_NEW_CTH_CALCULATION = TRUE - ;------------------------------------------------------------------------------------------------------------------------------ ; ALLOW_TARGET_HEADANDLEG_IFPRONE is an experimental switch which allows targetting/hitting head/torso/legs for ; prone targets (until now, hits were always considered on torso). @@ -4270,8 +4262,6 @@ MILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS = FALSE ; ; This feature requires MILITIA_USE_SECTOR_EQUIPMENT to be FALSE. ;------------------------------------------------------------------------------------------------------------------------------ - -; if set to true, militia will take parts of its equipment from a sector's inventory. MILITIA_REQUIRE_RESOURCES = FALSE ; The resource value of an item is determined by its status, coolness, class specific modifiers, and the highest game progress reached so far. diff --git a/gamedir/Data-1.13/TableData/Map/SectorNames.xml b/gamedir/Data-1.13/TableData/Map/SectorNames.xml index 36f5d7769..d44838035 100644 --- a/gamedir/Data-1.13/TableData/Map/SectorNames.xml +++ b/gamedir/Data-1.13/TableData/Map/SectorNames.xml @@ -1740,7 +1740,7 @@ Woods 1 200 - 0 + 50 0 @@ -1929,7 +1929,7 @@ 0 175 10 - 0 + 40 0 @@ -2047,7 +2047,7 @@ 0 900 0 - 09 + 90 K9 diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index 04f5ab922..3d930ce32 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -122,14 +122,6 @@ MAX_ITEM_SIZE = 34 MAX_WEAPON_SIZE = 9 OLD_INVENTORY_ITEM_NUMBER = 99 -;------------------------------------------------------------------------------------------------------------------------------ -; USE_NEW_CTH_CALCULATION is an experimental switch which causes the game to use a cleaned up version of NCTH calculation. -; This switch will do nothing if you play with OCTH. -; The new code is easier to read for programmers and therefore (hopefully) easier to improve. ;-) -; The switch and the old code will probably be removed in the future. -;------------------------------------------------------------------------------------------------------------------------------ -USE_NEW_CTH_CALCULATION = TRUE - ;****************************************************************************************************************************** ;******************************************************************************************************************************