diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI
index 688b2e071..ea165abbf 100644
--- a/gamedir/Data-1.13/Ja2_Options.INI
+++ b/gamedir/Data-1.13/Ja2_Options.INI
@@ -122,14 +122,6 @@ MAX_ITEM_SIZE = 34
MAX_WEAPON_SIZE = 9
OLD_INVENTORY_ITEM_NUMBER = 99
-;------------------------------------------------------------------------------------------------------------------------------
-; USE_NEW_CTH_CALCULATION is an experimental switch which causes the game to use a cleaned up version of NCTH calculation.
-; This switch will do nothing if you play with OCTH.
-; The new code is easier to read for programmers and therefore (hopefully) easier to improve. ;-)
-; The switch and the old code will probably be removed in the future.
-;------------------------------------------------------------------------------------------------------------------------------
-USE_NEW_CTH_CALCULATION = TRUE
-
;------------------------------------------------------------------------------------------------------------------------------
; ALLOW_TARGET_HEADANDLEG_IFPRONE is an experimental switch which allows targetting/hitting head/torso/legs for
; prone targets (until now, hits were always considered on torso).
@@ -4270,8 +4262,6 @@ MILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS = FALSE
;
; This feature requires MILITIA_USE_SECTOR_EQUIPMENT to be FALSE.
;------------------------------------------------------------------------------------------------------------------------------
-
-; if set to true, militia will take parts of its equipment from a sector's inventory.
MILITIA_REQUIRE_RESOURCES = FALSE
; The resource value of an item is determined by its status, coolness, class specific modifiers, and the highest game progress reached so far.
diff --git a/gamedir/Data-1.13/TableData/Map/SectorNames.xml b/gamedir/Data-1.13/TableData/Map/SectorNames.xml
index 36f5d7769..d44838035 100644
--- a/gamedir/Data-1.13/TableData/Map/SectorNames.xml
+++ b/gamedir/Data-1.13/TableData/Map/SectorNames.xml
@@ -1740,7 +1740,7 @@
Woods
1
200
- 0
+ 50
0
@@ -1929,7 +1929,7 @@
0
175
10
- 0
+ 40
0
@@ -2047,7 +2047,7 @@
0
900
0
- 09
+ 90
K9
diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI
index 04f5ab922..3d930ce32 100644
--- a/gamedir/Data/Ja2_Options.INI
+++ b/gamedir/Data/Ja2_Options.INI
@@ -122,14 +122,6 @@ MAX_ITEM_SIZE = 34
MAX_WEAPON_SIZE = 9
OLD_INVENTORY_ITEM_NUMBER = 99
-;------------------------------------------------------------------------------------------------------------------------------
-; USE_NEW_CTH_CALCULATION is an experimental switch which causes the game to use a cleaned up version of NCTH calculation.
-; This switch will do nothing if you play with OCTH.
-; The new code is easier to read for programmers and therefore (hopefully) easier to improve. ;-)
-; The switch and the old code will probably be removed in the future.
-;------------------------------------------------------------------------------------------------------------------------------
-USE_NEW_CTH_CALCULATION = TRUE
-
;******************************************************************************************************************************
;******************************************************************************************************************************