diff --git a/TileEngine/physics.cpp b/TileEngine/physics.cpp index 83864581..73752214 100644 --- a/TileEngine/physics.cpp +++ b/TileEngine/physics.cpp @@ -2415,7 +2415,12 @@ void CheckForObjectHittingMerc( REAL_OBJECT *pObject, UINT16 usStructureID ) pSoldier = MercPtrs[ usStructureID ]; - sDamage = 1; + // silversurfer: Don't hurt civilians. Throwing objects at civilians to kill them is a lame exploit. + if ( pSoldier->aiData.bNeutral ) + sDamage = 0; + else + sDamage = 1; + sBreath = 0; pSoldier->EVENT_SoldierGotHit( NOTHING, sDamage, sBreath, pSoldier->ubDirection, 0, pObject->ubOwner, FIRE_WEAPON_TOSSED_OBJECT_SPECIAL, 0, 0, NOWHERE );