When talking to an enemy, we can surrender to him if he hasn't asked us to before.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5793 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-01-19 20:22:51 +00:00
parent f8531461d3
commit d55a57007d
14 changed files with 96 additions and 10 deletions
+3
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@@ -2920,6 +2920,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"你现在没有可用的监狱关押这些俘虏,你不得不放他们走。", //L"You have no prison for these prisoners, you have to let them go",
L"Yes - 将俘虏送入监狱 No - 放俘虏离开这里", //L"Yes - Send prisoners to jail No - Let them go",
L"劝说敌人投降?", //L"Ask enemy for surrender?",
L"1 - Ask enemy for surrender 2 - Surrender to enemy 3,4 - Talk", // TODO.Translate
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
@@ -7507,6 +7508,8 @@ STR16 szPrisonerTextStr[]=
L"俘虏已被释放!", //L"Prisoners have been released!",
L"军队已占领 %s 监狱,俘虏已被释放!", //L"The army now occupies the prison in %s, the prisoners were freed!",
L"这敌人丫宁死不从!",//L"The enemy refuses to surrender!",
L"The enemy refuses to take you as prisoners - they prefer you dead!", // TODO.Translate
L"This behaviour is set OFF in your ini settings.",
};
STR16 szMTATextStr[]= // TODO.Translate