When talking to an enemy, we can surrender to him if he hasn't asked us to before.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5793 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-01-19 20:22:51 +00:00
parent f8531461d3
commit d55a57007d
14 changed files with 96 additions and 10 deletions
+3
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@@ -2922,6 +2922,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"You have no prison for these prisoners, you have to let them go",
L"Yes - Send prisoners to jail No - Let them go",
L"Ask enemy for surrender?",
L"1 - Ask enemy for surrender 2 - Surrender to enemy 3,4 - Talk", // TODO.Translate
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
@@ -7319,6 +7320,8 @@ STR16 szPrisonerTextStr[]=
L"Gefangene freigelassen!",
L"Die Armee hat das Gefängnis in %s besetzt, die Gefangenen wurden befreit!",
L"Der Gegner weigert sich aufzugeben!",
L"Der Gegner will uns tot sehen!",
L"Dieses Feature ist in der ini auf AUS gesetzt.",
};
STR16 szMTATextStr[]= // TODO.Translate