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- Removed a CPU intensive AI calculation function which was used by HAM (thx to Headrock)
- Fixed some compilation warnings git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2655 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -322,8 +322,6 @@ UINT32 MPJoinScreenShutdown( void )
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BOOLEAN EnterMPJScreen()
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{
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VOBJECT_DESC VObjectDesc;
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UINT16 cnt;
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UINT16 usPosY;
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if( gfMPJButtonsAllocated )
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return( TRUE );
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@@ -446,8 +444,6 @@ BOOLEAN EnterMPJScreen()
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BOOLEAN ExitMPJScreen()
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{
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UINT16 cnt;
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if( !gfMPJButtonsAllocated )
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return( TRUE );
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@@ -535,7 +531,6 @@ void HandleMPJScreen()
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BOOLEAN RenderMPJScreen()
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{
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HVOBJECT hPixHandle;
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UINT16 usPosY;
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//Get the main background screen graphic and blt it
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GetVideoObject(&hPixHandle, guiMPJMainBackGroundImage );
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