- Removed a CPU intensive AI calculation function which was used by HAM (thx to Headrock)

- Fixed some compilation warnings

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2655 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-04-01 20:02:28 +00:00
parent 538c62455a
commit d593be35c4
6 changed files with 7 additions and 14 deletions
-5
View File
@@ -322,8 +322,6 @@ UINT32 MPJoinScreenShutdown( void )
BOOLEAN EnterMPJScreen()
{
VOBJECT_DESC VObjectDesc;
UINT16 cnt;
UINT16 usPosY;
if( gfMPJButtonsAllocated )
return( TRUE );
@@ -446,8 +444,6 @@ BOOLEAN EnterMPJScreen()
BOOLEAN ExitMPJScreen()
{
UINT16 cnt;
if( !gfMPJButtonsAllocated )
return( TRUE );
@@ -535,7 +531,6 @@ void HandleMPJScreen()
BOOLEAN RenderMPJScreen()
{
HVOBJECT hPixHandle;
UINT16 usPosY;
//Get the main background screen graphic and blt it
GetVideoObject(&hPixHandle, guiMPJMainBackGroundImage );