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- Removed a CPU intensive AI calculation function which was used by HAM (thx to Headrock)
- Fixed some compilation warnings git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2655 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7267,7 +7267,7 @@ void HandleSuppressionFire( UINT8 ubTargetedMerc, UINT8 ubCausedAttacker )
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{
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if (ubPointsLost > APBPConstants[AP_MAX_SUPPRESSED])
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{
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ubPointsLost = APBPConstants[AP_MAX_SUPPRESSED];
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ubPointsLost = (UINT8)APBPConstants[AP_MAX_SUPPRESSED];
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}
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}
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