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- Removed a CPU intensive AI calculation function which was used by HAM (thx to Headrock)
- Fixed some compilation warnings git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2655 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -232,7 +232,7 @@ INT16 FindBestCoverNearTheGridNo(SOLDIERTYPE *pSoldier, INT16 sGridNo, UINT8 ubS
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INT8 FindDirectionForClimbing( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bLevel);
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// HEADROCK HAM B2.7: Functions to assist group AI
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// WANNE: Headrock informed me that I should disable these 3 functions in code, because they need a lot of CPU during AI calculation.
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INT16 AssessTacticalSituation( INT8 bSide );
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BOOLEAN TeamSeesOpponent( INT8 bSide, SOLDIERTYPE * pOpponent );
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INT32 CalcStraightThreatValue( SOLDIERTYPE *pEnemy );
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