- Removed a CPU intensive AI calculation function which was used by HAM (thx to Headrock)

- Fixed some compilation warnings

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2655 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-04-01 20:02:28 +00:00
parent 538c62455a
commit d593be35c4
6 changed files with 7 additions and 14 deletions
+1 -1
View File
@@ -232,7 +232,7 @@ INT16 FindBestCoverNearTheGridNo(SOLDIERTYPE *pSoldier, INT16 sGridNo, UINT8 ubS
INT8 FindDirectionForClimbing( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bLevel);
// HEADROCK HAM B2.7: Functions to assist group AI
// WANNE: Headrock informed me that I should disable these 3 functions in code, because they need a lot of CPU during AI calculation.
INT16 AssessTacticalSituation( INT8 bSide );
BOOLEAN TeamSeesOpponent( INT8 bSide, SOLDIERTYPE * pOpponent );
INT32 CalcStraightThreatValue( SOLDIERTYPE *pEnemy );