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New Trait: Snitch (Trait 22) (by anv)
Every midnight snitches will give you a report about their collegues' opinions. Information includes: - merc whining about high death rate, - merc whining about player reputation, - merc whining about his low morale, - merc whining about some other merc (unliked, not only hated), - merc planning to quit (leave without renewing contract, only AIM mercs) next day, - merc whining about player inactivity, - merc whining about player owing them money (you can only owe money to MERC mercs). List of snitches (trait 22) Beth Bud Buzz Carp Ears Gary Hurl Lance Leon Weasel see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/Snitches_+_Externalised_morale.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6723 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -122,6 +122,11 @@ typedef struct
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INT32 iVideoOverlay; // Value for video overlay ( not used too much )
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UINT32 uiSoundID; // Sound ID if one being played
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UINT32 uiSound1ID; // anv: snitch
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UINT32 uiSound2ID;
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UINT32 uiSound3ID;
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UINT8 ubSoldierID; // SoldierID if one specified
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UINT8 ubCharacterNum; // Profile ID num
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@@ -235,6 +240,8 @@ BOOLEAN SetFaceTalking( INT32 iFaceIndex, CHAR8 *zSoundFile, STR16 zTextString,
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// This function will setup appropriate face data and begin the speech process. It can fail if the sound
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//cannot be played for any reason.
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BOOLEAN SetFaceTalkingMultipleSounds( INT32 iFaceIndex, CHAR8 zSoundFiles[][64], UINT8 ubMaxSoundsCount, STR16 zTextString, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan );
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// Set some face talking flags without need to play sound
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BOOLEAN ExternSetFaceTalking( INT32 iFaceIndex, UINT32 uiSoundID );
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