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New Trait: Snitch (Trait 22) (by anv)
Every midnight snitches will give you a report about their collegues' opinions. Information includes: - merc whining about high death rate, - merc whining about player reputation, - merc whining about his low morale, - merc whining about some other merc (unliked, not only hated), - merc planning to quit (leave without renewing contract, only AIM mercs) next day, - merc whining about player inactivity, - merc whining about player owing them money (you can only owe money to MERC mercs). List of snitches (trait 22) Beth Bud Buzz Carp Ears Gary Hurl Lance Leon Weasel see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/Snitches_+_Externalised_morale.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6723 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2369,30 +2369,32 @@ STR16 gzMercSkillTextNew[] =
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// new minor traits
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L"无线电操作员", // 21
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L"Snitch", // 22 // TODO.Translate
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// second names for major skills
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L"机枪手",
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L"掷弹兵",
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L"狙击手",
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L"游骑兵", // 25
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L"游骑兵", // 26
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L"枪斗术",
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L"武术家",
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L"班长",
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L"工兵",
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L"军医",
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// placeholders for minor traits
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L"Placeholder", // 31
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L"Placeholder", // 32
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder", // 36
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L"Placeholder", // 37
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder", // 40
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L"间谍", // 41
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L"Placeholder", // 41
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L"间谍", // 42
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L"Placeholder", // for radio operator (minor trait)
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L"Placeholder", // for snitch (minor trait)
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L"更多...",
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L"various", // for VARIOUSSKILLS // TODO.Translate
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};
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+10
-7
@@ -2363,29 +2363,32 @@ STR16 gzMercSkillTextNew[] =
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L"Covert Ops", // 20
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// new minor traits
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L"Radio Operator", // 21
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L"Snitch", // 22 // TODO.Translate
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// second names for major skills
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L"Machinegunner", // 22
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L"Machinegunner", // 23
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L"Bombardier",
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L"Sniper",
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L"Ranger",
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L"Gunfighter", // 26
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L"Gunfighter", // 27
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L"Martial Arts",
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L"Squadleader",
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L"Engineer",
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L"Doctor", // 30
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L"Doctor", // 31
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// placeholders for minor traits
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L"Placeholder", // 31
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L"Placeholder", // 32
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder", // 36
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L"Placeholder", // 37
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder", // 40
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L"Spy", // 41
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L"Placeholder", // 41
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L"Spy", // 42
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L"Placeholder", // for radio operator (minor trait)
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L"Placeholder", // for snitch (minor trait)
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L"More...",
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L"various", // for VARIOUSSKILLS // TODO.Translate
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};
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+10
-8
@@ -2369,31 +2369,33 @@ STR16 gzMercSkillTextNew[] =
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// new minor traits
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L"Radio Operator", // 21
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L"Snitch", // 22
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// second names for major skills
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L"Machinegunner", // 22
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L"Machinegunner", // 23
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L"Bombardier",
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L"Sniper",
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L"Ranger",
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L"Gunfighter", // 26
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L"Gunfighter", // 27
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L"Martial Arts",
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L"Squadleader",
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L"Engineer",
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L"Doctor", // 30
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L"Doctor", // 31
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// placeholders for minor traits
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L"Placeholder", // 31
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L"Placeholder", // 32
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder", // 36
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L"Placeholder", // 37
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder", // 40
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L"Spy", // 41
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L"Placeholder", // 41
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L"Spy", // 42
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L"Placeholder", // for radio operator (minor trait)
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L"More...", // 43
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L"Placeholder", // for snitch (minor trait)
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L"More...", // 45
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L"various", // for VARIOUSSKILLS
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};
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//////////////////////////////////////////////////////////
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@@ -2374,6 +2374,8 @@ STR16 gzMercSkillTextNew[] =
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// new minor traits
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L"Radio Operator", // 21
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L"Snitch", // 22 // TODO.Translate
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// second names for major skills
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L"Mitrailleur",
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L"Bombardier",
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@@ -2385,18 +2387,19 @@ STR16 gzMercSkillTextNew[] =
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L"Ingénieur",
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L"Chirurgien",
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// placeholders for minor traits
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L"Placeholder", // 31
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L"Placeholder", // 32
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder", // 36
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L"Placeholder", // 37
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder", // 40
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L"Espion", // 41
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L"Placeholder", // 41
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L"Espion", // 42
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L"Placeholder", // for radio operator (minor trait)
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L"Placeholder", // for snitch(minor trait)
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L"Plus...",
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L"various", // for VARIOUSSKILLS // TODO.Translate
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};
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@@ -2378,6 +2378,8 @@ STR16 gzMercSkillTextNew[] =
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L"Geheimagent",
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// new minor traits
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L"Funker", // 21
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L"Snitch", // 22 // TODO.Translate
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// second names for major skills
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L"MG-Veteran",
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L"Artillerist",
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@@ -2389,18 +2391,19 @@ STR16 gzMercSkillTextNew[] =
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L"Ingenieur",
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L"Arzt",
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// placeholders for minor traits
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L"Placeholder", // 31
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L"Placeholder", // 32
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder", // 36
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L"Placeholder", // 37
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder", // 40
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L"Spion", // 41
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L"Placeholder", // 41
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L"Spion", // 42
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L"Placeholder", // for radio operator (minor trait)
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L"Placeholder", // for snitch(minor trait)
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L"Mehr...",
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L"diverse", // for VARIOUSSKILLS
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};
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+10
-7
@@ -2360,29 +2360,32 @@ STR16 gzMercSkillTextNew[] =
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L"Covert Ops", // 20
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// new minor traits
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L"Radio Operator", // 21
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L"Snitch", // 22 // TODO.Translate
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// second names for major skills
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L"Machinegunner", // 22
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L"Machinegunner", // 23
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L"Bombardier",
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L"Sniper",
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L"Ranger",
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L"Gunfighter", // 26
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L"Gunfighter", // 27
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L"Martial Arts",
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L"Squadleader",
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L"Engineer",
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L"Doctor", // 30
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L"Doctor", // 31
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// placeholders for minor traits
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L"Placeholder", // 31
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L"Placeholder", // 32
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder", // 36
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L"Placeholder", // 37
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder", // 40
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L"Spy", // 41
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L"Placeholder", // 41
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L"Spy", // 42
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L"Placeholder", // for radio operator (minor trait)
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L"Placeholder", // for snitch(minor trait)
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L"More...",
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L"various", // for VARIOUSSKILLS // TODO.Translate
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};
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@@ -374,6 +374,11 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
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L"防止血猫偷袭你的队伍\n",// L"Prevents the bloodcats to ambush your squad\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
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{
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L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
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};
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
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{
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L"无奖励",// L"No bonuses",
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@@ -376,6 +376,10 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
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L"Prevents enemy ambushes on your squad\n",
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L"Prevents bloodcat ambushes on your squad\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
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{
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L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
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};
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
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{
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@@ -31,6 +31,7 @@ extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
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extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
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extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
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extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
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extern STR16 gzIMPMinorTraitsHelpTextsSnitch[];
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extern STR16 gzIMPMinorTraitsHelpTextsNone[];
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extern STR16 gzIMPOldSkillTraitsHelpTexts[];
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@@ -377,6 +377,11 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
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L"Prevents bloodcat ambushes on your squad\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
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{
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L"Will occasionally inform you about his teammates' opinions.\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
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{
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L"No bonuses",
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@@ -31,6 +31,7 @@ extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
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extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
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extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
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extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
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extern STR16 gzIMPMinorTraitsHelpTextsSnitch[];
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extern STR16 gzIMPMinorTraitsHelpTextsNone[];
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extern STR16 gzIMPOldSkillTraitsHelpTexts[];
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@@ -375,6 +375,10 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
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L"Empêche les chats sauvages de prendre en embuscade votre escouade\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
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{
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L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
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};
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
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{
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L"Pas de bonus",
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@@ -31,6 +31,7 @@ extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
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extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
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extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
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extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
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extern STR16 gzIMPMinorTraitsHelpTextsSnitch[];
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extern STR16 gzIMPMinorTraitsHelpTextsNone[];
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extern STR16 gzIMPOldSkillTraitsHelpTexts[];
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@@ -372,6 +372,10 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
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L"Verhindert, das Umzingeln der Gruppe durch Bloodcats\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
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{
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L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
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};
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
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{
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L"Keine Boni",
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@@ -31,6 +31,7 @@ extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
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extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
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extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
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extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
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extern STR16 gzIMPMinorTraitsHelpTextsSnitch[];
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extern STR16 gzIMPMinorTraitsHelpTextsNone[];
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extern STR16 gzIMPOldSkillTraitsHelpTexts[];
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@@ -374,7 +374,10 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
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L"Prevents enemy ambushes on your squad\n",
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L"Prevents bloodcat ambushes on your squad\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
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{
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L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
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};
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
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{
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L"No bonuses",
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@@ -31,6 +31,7 @@ extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
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extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
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extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
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extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
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extern STR16 gzIMPMinorTraitsHelpTextsSnitch[];
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extern STR16 gzIMPMinorTraitsHelpTextsNone[];
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extern STR16 gzIMPOldSkillTraitsHelpTexts[];
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@@ -376,7 +376,10 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
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L"Prevents enemy ambushes on your squad\n",
|
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L"Prevents bloodcat ambushes on your squad\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
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{
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L"Okazyjnie poinformuje cię o opiniach kolegów z oddziału.\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
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||||
{
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L"No bonuses",
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@@ -31,6 +31,7 @@ extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
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extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
|
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extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
|
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extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
|
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extern STR16 gzIMPMinorTraitsHelpTextsSnitch[];
|
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extern STR16 gzIMPMinorTraitsHelpTextsNone[];
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||||
|
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extern STR16 gzIMPOldSkillTraitsHelpTexts[];
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||||
|
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@@ -373,6 +373,10 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
L"Предотвращает попадание отряда в засады кошек-убийц\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
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L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
|
||||
};
|
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
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L"Нет преимуществ",
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@@ -31,6 +31,7 @@ extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
|
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extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsSnitch[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNone[];
|
||||
|
||||
extern STR16 gzIMPOldSkillTraitsHelpTexts[];
|
||||
|
||||
@@ -377,7 +377,10 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
L"Prevents enemy ambushes on your squad\n",
|
||||
L"Prevents bloodcat ambushes on your squad\n",
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
|
||||
L"No bonuses",
|
||||
|
||||
@@ -31,6 +31,7 @@ extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsSnitch[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNone[];
|
||||
|
||||
extern STR16 gzIMPOldSkillTraitsHelpTexts[];
|
||||
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+10
-7
@@ -2373,9 +2373,11 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Uczenie",
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L"Zwiad",
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||||
// covert ops is a major trait that was added later
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L"Covert Ops", // 20 // TODO.Translate
|
||||
L"Tajne Operacje", // 20
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// new minor traits
|
||||
L"Radio Operator", // 21
|
||||
L"Radiooperator", // 21
|
||||
L"Kapuś", // 22
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||||
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// second names for major skills
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L"Strzelec RKMu",
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L"Bombardier",
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||||
@@ -2386,20 +2388,21 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Dowódca Drużyny",
|
||||
L"Inżynier",
|
||||
L"Doktor",
|
||||
L"Placeholder", // 31
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||||
L"Placeholder", // 32
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||||
L"Placeholder",
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||||
L"Placeholder",
|
||||
L"Placeholder",
|
||||
L"Placeholder",
|
||||
L"Placeholder", // 36
|
||||
L"Placeholder", // 37
|
||||
L"Placeholder",
|
||||
L"Placeholder",
|
||||
L"Placeholder",
|
||||
L"Placeholder", // 40
|
||||
L"Spy", // 41 // TODO.Translate
|
||||
L"Placeholder", // 41
|
||||
L"Szpieg", // 42
|
||||
L"Placeholder", // for radio operator (minor trait)
|
||||
L"Placeholder", // for snitch(minor trait)
|
||||
L"Więcej...",
|
||||
L"various", // for VARIOUSSKILLS // TODO.Translate
|
||||
L"różne", // for VARIOUSSKILLS
|
||||
};
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
@@ -2368,6 +2368,8 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Covert Ops", // 20 // TODO.Translate
|
||||
// new minor traits
|
||||
L"Radio Operator", // 21
|
||||
L"Snitch", // 22 // TODO.Translate
|
||||
|
||||
// second names for major skills
|
||||
L"Пулемётчик", //Machinegunner
|
||||
L"Артиллерист", //Bombardier
|
||||
@@ -2378,18 +2380,19 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Командир", //Squadleader
|
||||
L"Инженер", //Engineer
|
||||
L"Доктор", //Doctor
|
||||
L"Placeholder", // 31
|
||||
L"Placeholder", // 32
|
||||
L"Placeholder",
|
||||
L"Placeholder",
|
||||
L"Placeholder",
|
||||
L"Placeholder",
|
||||
L"Placeholder", // 36
|
||||
L"Placeholder", // 37
|
||||
L"Placeholder",
|
||||
L"Placeholder",
|
||||
L"Placeholder",
|
||||
L"Placeholder", // 40
|
||||
L"Шпион", // 41
|
||||
L"Placeholder", // 41
|
||||
L"Шпион", // 42
|
||||
L"Placeholder", // for radio operator (minor trait)
|
||||
L"Placeholder", // for snitch(minor trait)
|
||||
L"Ещё...",
|
||||
L"various", // for VARIOUSSKILLS // TODO.Translate
|
||||
};
|
||||
|
||||
@@ -2368,30 +2368,32 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Covert Ops", // 20
|
||||
// new minor traits
|
||||
L"Radio Operator", // 21
|
||||
L"Snitch", // 22 // TODO.Translate
|
||||
|
||||
// second names for major skills
|
||||
L"Machinegunner", // 22
|
||||
L"Machinegunner", // 23
|
||||
L"Bombardier",
|
||||
L"Sniper",
|
||||
L"Ranger",
|
||||
L"Gunfighter", // 26
|
||||
L"Gunfighter", // 27
|
||||
L"Martial Arts",
|
||||
L"Squadleader",
|
||||
L"Engineer",
|
||||
L"Doctor", // 30
|
||||
L"Doctor", // 31
|
||||
// placeholders for minor traits
|
||||
L"Placeholder", // 31
|
||||
L"Placeholder", // 32
|
||||
L"Placeholder",
|
||||
L"Placeholder",
|
||||
L"Placeholder",
|
||||
L"Placeholder",
|
||||
L"Placeholder", // 36
|
||||
L"Placeholder", // 37
|
||||
L"Placeholder",
|
||||
L"Placeholder",
|
||||
L"Placeholder",
|
||||
L"Placeholder", // 40
|
||||
L"Spy", // 41
|
||||
L"Placeholder", // 41
|
||||
L"Spy", // 42
|
||||
L"Placeholder", // for radio operator (minor trait)
|
||||
L"Placeholder", // for snitch(minor trait)
|
||||
L"More...",
|
||||
L"various", // for VARIOUSSKILLS // TODO.Translate
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user