Merged from revision: 6792

Fixes (by Buggler)
- draw NCTH cursor indicator after health bar indicator due to potential overlap (thanks to Sevenfm)
- removed IMPROVED_BOMB_PLANTING option, enabled by default
- removed AIMED_BURST_ALTERNATE_KEY option, enabled by default. Alternate Aiming Hotkey reassigned to ',' (comma) for increasing aim
- streamlined burst & auto mode right click aim mechanism

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6793 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-01-20 08:49:56 +00:00
parent 056e5e31c5
commit d643847f42
7 changed files with 165 additions and 97 deletions
+1 -5
View File
@@ -1377,12 +1377,11 @@ void LoadGameExternalOptions()
// New setting to change stamina
gGameExternalOptions.uStaminaHit = iniReader.ReadInteger("Tactical Interface Settings", "STAMINA_HIT", 10000);
// Alternative system for aiming - progressive method depending on marksmash of Merc
// Alternative system for aiming - progressive method depending on marksmanship of Merc
gGameExternalOptions.bAltAimEnabled = iniReader.ReadBoolean("Tactical Interface Settings","ALT_AIMING_ENABLED",FALSE);
// Use aimed burst
gGameExternalOptions.bAimedBurstEnabled = iniReader.ReadBoolean("Tactical Interface Settings","USE_AIMED_BURST",FALSE);
gGameExternalOptions.bAimedBurstAlternateKey = iniReader.ReadBoolean("Tactical Interface Settings","AIMED_BURST_ALTERNATE_KEY",FALSE);
// Penalty for aimed burst
gGameExternalOptions.uAimedBurstPenalty = iniReader.ReadInteger("Tactical Interface Settings","AIMING_BURST_PENALTY",2, 0, 10);
@@ -1408,9 +1407,6 @@ void LoadGameExternalOptions()
// <GasCan>, <Marbles> and <Alcohol> add special bonuses to explosion
gGameExternalOptions.bAllowSpecialExplosiveAttachments = iniReader.ReadBoolean("Tactical Interface Settings","ALLOW_SPECIAL_EXPLOSIVE_ATTACHMENTS",FALSE);
// Automatically take new mine from inventory, use last tripwire network settings
gGameExternalOptions.bImprovedBombPlanting = iniReader.ReadBoolean("Tactical Interface Settings","IMPROVED_BOMB_PLANTING",FALSE);
// Chance to Say Annoying Phrase (you can just turn of it by button in game)
gGameExternalOptions.iChanceSayAnnoyingPhrase = iniReader.ReadInteger("Tactical Interface Settings","CHANCE_SAY_ANNOYING_PHRASE",100);